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Messages - gamedesigner

#1
Quote from: mentalthink on 2013-May-02
Another way I forget... it's using the .obj importer (I'm not sure who did it), but here I think the 3D suites don't export .obj whit animated bones easily... In cinema 4d you have to use a plugin, and don't makes a single file, make the number of frames you have and then exports...

Thank you for your help. Very appreciated.
I think I'll try via blender 2.66a -> Fbx -> Fragmotion -> MD2/x or Blender 2.66a -> Fragmotion -> Blender 2.55
And than use the GLbasic converter.

Or even better (and if I'll feel good), I'll rewrite the GLBasic exporter for 2.66 or 2.7

If I'll feel bad...I'll just switch to another 3D/Game engine.

Best Regards and thanks again for your support.
#2
Quote from: fuzzy70 on 2013-May-02
Perhaps a post on the blender forums asking why they keep changing their format may help.

Lee

Sent from my HTC Wildfire using Tapatalk 2

Well, asking on the Blender Forums why they keep changing their format will help nobody.

Maybe would make more sense asking: "why is GLBasic not really supporting Blender format as written in the features list?"

They do all the best to make Blender even better everyday and listening to a lot of request/wishes.

I did't bought GLBasic from the Blender Homepage/Forum...

So, is GLBasic serious enough to make commercial and professional works, or is just another of the "coming soon" (for years) game engine?

Listen, I've just started with GLBasic and I really would like to give it a chance to become popular.

Don't hit your community just because is asking for help or for what they have paid for.

Best Regards.
#3
Hi and thank you for your replies.

Yes, I've already tried blender version 2.55 (the only one that is working with the current glbasic plugin). The only problem is that I've alredy made all the animated models in 2.66a and if I try to Append or import or convert the animated models made with Blender v. 2.66a to Blender v.2.55 they become wireframed even if you choose solid or the textured option for the 3D viewport.

C'mon GLBasic dudes, don't you want GLBasic to become famous and popular??? I have to finish a first prototype of a new serious game in next months. If I still don't get a good solution/pipeline to export my animated models to GLBasic in next days, I'll have to switch again to Air/Away3D.

I don't want rebuild or risk to break my models importing them to 3DMax and then hoping that they work again with GLbasic.

Anyway.
DDS and DDA are really heavy. Supporting natively Fbx?

Best,
Rosario
#4
Hello,
I'm a Swiss game designer (http://gamedesigner.ch) and I've bought glbasic because I liked the features list and I would like to use Glbasic for my next big serious game.

The most important feature for me from the GLBasic features list is:

"...Works with all Common 3D Formats (3ds, md2, md3, ac3d, blender, x)..."

Well, I've seen just a lot of posts and still can't find any solution to import all the models made in Blender 2.66a to GLBasic.
The exporter script don't works with this version and I've not found a way to import blend blender files to glbasic as you've wrote. I've even tried the 3Dconverter tool and the other tools, but the results are really bad.

Can you please write/redirect me to any pipeline/tutorial to export the models that I've already made in Blender 2.66a? Thanks!

Best Regards,
Rosario