Quote from: mentalthink on 2013-May-02
Another way I forget... it's using the .obj importer (I'm not sure who did it), but here I think the 3D suites don't export .obj whit animated bones easily... In cinema 4d you have to use a plugin, and don't makes a single file, make the number of frames you have and then exports...
Thank you for your help. Very appreciated.
I think I'll try via blender 2.66a -> Fbx -> Fragmotion -> MD2/x or Blender 2.66a -> Fragmotion -> Blender 2.55
And than use the GLbasic converter.
Or even better (and if I'll feel good), I'll rewrite the GLBasic exporter for 2.66 or 2.7
If I'll feel bad...I'll just switch to another 3D/Game engine.
Best Regards and thanks again for your support.