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Main forum => GLBasic - en => Topic started by: Richard Rae on 2012-May-01

Title: Android runner
Post by: Richard Rae on 2012-May-01
Is there a runner app for Glbasic(similar to yoyo games app for gamemaker)so that you can test your android game by connecting your phone to your computer?
Title: Re: Android runner
Post by: MrTAToad on 2012-May-01
You just connect the phone to the computer anyway, let GLBasic install onto the device and then run it...
Title: Re: Android runner
Post by: Richard Rae on 2012-May-01
Does glbasic install onto the phone automatically?
Title: Re: Android runner
Post by: caffeinekid on 2012-May-01
If everything is set up correctly then it should do..
Title: Re: Android runner
Post by: MrTAToad on 2012-May-01
It can also install into the emulator if the phone isn't present (and the emulator is running and correctly setup).
Title: Re: Android runner
Post by: Richard Rae on 2012-May-01
Does the same apply for the iphone 4?
Title: Re: Android runner
Post by: MrTAToad on 2012-May-01
Yes, if you have a Mac...
Title: Re: Android runner
Post by: Richard Rae on 2012-May-01
Damn lol
Title: Re: Android runner
Post by: MrTAToad on 2012-May-01
Indeed - Apple wont allow compiling on a Windows for Mac :(
Title: Re: Android runner
Post by: Richard Rae on 2012-May-01
Just have to use my partners Samsung Galaxy S2. Better phone than the iphone anyway. She will be pleased lol
Title: Re: Android runner
Post by: Wampus on 2012-May-01
The S2 might be a little fiddly, because of the Kies drivers. I think I got GLBasic installing directly to my S2 on one computer but haven't got it working on my Win7 64 computer yet. Even so, I copy the glbasic-debug.apk produced by compiling into the downloads folder and install that way. Its easy enough that I haven't bothered to fix Kies driver support yet.