Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MrPlow

#1666
A nice forum section on "anomolies to look out for" would be kindy handy!  :whistle:
#1667
Hi,

I got this working in the end...a post by wampus gave me a clue as to what i was doing wrong...

divide float by integer etc... Wasted soo much time on this ... *Darn it*

heres the link for anyone else with a similar "mental block!"
http://www.glbasic.com/forum/index.php?topic=7516.msg62145#msg62145

#1668
Love the music and retro console feel...

;-) Looking v good!
#1669
Guys,.

Here is the ddgui file i am using ... is there anything that jumps out when considering the 320 x 480 screen to be scaled up to higher res of the 7" Androids etc...?
#1670
I thought the Audio not working on my Android app was something i was doing wrong...
So there is a bug?
#1671
Q: Where can I get latest version... didnt notice it in Bonus folder?

Q: Will installing new version cause any compiling issues for me? (purposely held off latest Java as heard it was buggy and stopped compiles working for Android - is this still the case?)


Q: Which having to trawl throo all those past posts whats the Summary of the Update in the new version...? For instance i hear theres a native GTK GUI? Is the new GUI for all or only desktop plaforms?

Sooo many questions!!!
Can you do a quick Youtube video summary or sommit - new users would appreciate that too I expect?



#1672
Need some simple enough - but good - art for an app i am planning to release...

Anyone interested ? I can pay cash via paypal...
#1673
I have a problem with my DDgui menu - its fine for first few items in list but as I got down the list the spacing for the scaled screen goes off and its moving down the screen too far.


e.g.

Option 1   (clicks okay)
Option 2   (clicks okay)
Option 3   (clicks option 4)
Option 4   (clicks CANCEL button below option 5)
Option 5
[CANCEL]

I though it was a an integer problem but still happening ....

Any ideas guys?? Need to sort this or replace my menus...

my changes in ddgui were

Code (glbasic) Select
MOUSESTATE mx, my, realb1, realb2
//add by gp
mx = mx / offsetx
my = my / offsety

...also...
LOCAL rmx1%, rmy1%
MOUSESTATE rmx1, rmy1, rb1%, rb2%
//add by gp
rmx = rmx1 / offsetx
rmy = rmy1 / offsety



#1674
Quote from: fuzzy70 on 2013-Oct-16
Sorry for the double post. The following link may point you in the right direction or give you tips
http://gamedev.tutsplus.com/tutorials/implementation/creating-isometric-worlds-a-primer-for-game-developers/

Lee

Thanks for this!
#1675
Thanks Darkwolf...

I have gone down that route and all is looking better for now...

Just a tip to anyone else ... dont go for staggered ISO if you can help it!

Nightmare for mapping! Found that out the hard way!  :noggin:

#1676
Thanks Fuzzy
Will look into that...
#1677
My latest problem is not so bizarre...

I have a character moving about on my isometric level 0... I have a section higher than the ground level and trying to get the char to work prop with collision detection there.

I am using boxcoll as sprcoll is retrictive and I need the sprites to cosy up to the sides of the staggered isometric sections...

Any my bottom section is working but the section behind it is stopping my collision early...

           -------------------
            -            c         -
              -            www   -
                -           www    -
                  --------------------

so behind the wall the char stops early but in front it works like a charm...

I also needed to draw the char in order of appearence so that the depth of field is maintained....

Anyone know what might the best fix for this....?
 



#1678
Got the gaps sorted now and the WASD movement I changed the factor from x3 to x1.87

GOD knows why that works...

:whistle:
#1679
Thanks...

I think I am nearly there...

Another issue is my WASD movement code is out of alignment to my cubes.

???!
#1680
Hi Guys,

I am testing out an isometric layout...but I need get some tips on laying down the tiles....

Do I stagger them odd, even etc
Or is there a neat way of laying down the tiles...
My cubes / tiles are 30 x 30 in size.

I have the movement done but everything looks a little off kilter... :noggin: