A nice forum section on "anomolies to look out for" would be kindy handy!
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Show posts Menu MOUSESTATE mx, my, realb1, realb2
//add by gp
mx = mx / offsetx
my = my / offsety
...also...
LOCAL rmx1%, rmy1%
MOUSESTATE rmx1, rmy1, rb1%, rb2%
//add by gp
rmx = rmx1 / offsetx
rmy = rmy1 / offsety
Quote from: fuzzy70 on 2013-Oct-16
Sorry for the double post. The following link may point you in the right direction or give you tips
http://gamedev.tutsplus.com/tutorials/implementation/creating-isometric-worlds-a-primer-for-game-developers/
Lee