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Main forum => GLBasic - en => Topic started by: tomrow on 2020-Oct-23

Title: Windows CE and v15 compilers on version 16?
Post by: tomrow on 2020-Oct-23
I'm trying to test whether the Windows CE compiler works on version 16 of GLBasic but I'm getting this message:


*** Configuration: WINCE ***
precompiling:
GPC - GLBasic Precompiler V.15.394 SN:552f61ef - 3D, NET
Wordcount:9 commands
compile+link:
/cygdrive/Q/Compiler/platform/WinCE/Lib/libGLBasicWinCE.a(OpenGLRainbows.o)(.text+0x5db4):OpenGLRainbows.cpp: undefined reference to `Z12gf_jpeg_readPKciPiS1_S1_PPh'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 2.6 sec. Time: 23:12
Build: 0 succeeded.
*** 1 FAILED ***



Previously it was reporting files as missing until I copied WinCE from the Source.Zip file over the top of it, but now I get this.
I'm not very good at C so I'm not quite sure what this means, does anyone know of a fix for this?
Title: Re: Windows CE and v15 compilers on version 16?
Post by: Qedo on 2020-Oct-23
Windows CE is not supported in V16

// 16.026
   // STEAM publishing
   //    GLBasic V16 will be online through STEAM
   // New compilers:
   //    Win32, Win64 use new GCC versions

   // Dropped support
   //    Dead platforms:
   //    GP2X, WIZ, PANDORA, WINCE, IPHONE


   // Core:
   //     GETJOY... returns 0 if no joysticks are attached
   //     Debugger stops immediately when you stop.

   // Win32:
   //     Mouse wheel is buffered for better accuracy.
Title: Re: Windows CE and v15 compilers on version 16?
Post by: tomrow on 2020-Oct-23
In that case, is there a way to get an old version working with my Steam account?
Title: Re: Windows CE and v15 compilers on version 16?
Post by: Qedo on 2020-Oct-23
try installing old versions:
https://www.glbasic.com/forum/index.php?topic=11058.msg97200#msg97200
Current should be V15.
but i don't know if they work with the steam license
Always backup, you never know
Title: Re: Windows CE and v15 compilers on version 16?
Post by: tomrow on 2020-Oct-24
I tried installing v15 and copying the Steam version's IDE into the folder to no avail.(//) v15 still reports as the demo version and the newer IDE has some weird quirks saving files which cause the precompiler to report syntax errors on line 1 regardless of its contents. For some reason the IDE always points at line 2 though.
Opening newer files with the older editor shows up with 3 glitch characters before the start of the program, so I assume it's some kind of bug with Unicode handling.
Title: Re: Windows CE and v15 compilers on version 16?
Post by: Kitty Hello on 2020-Oct-24
Send me an email, you'll get a license code for the old version, then.