Hi Hemlos
I know... I know...

I was talking about the possibility of GLBasic 11 to let you compile correctly (for iPad 3) GLBasic's applications made for 1024x768 resolutions without changes.
If you have the last version of XCode, and GLBasic 10, your applications will run using only 1/4 of screen in the "new" iPad 3, because of the new retina resolution... With GLBasic 10 and XCode 4.3.X your app will ignore the 1024x768 setting and will run natively at 2048x1536 but obviously reduced, starting at the top right corner of the screen...
With GLBasic 11, you can force the 1024x768 to upscale and fit for retina screens without changing the code, but with a little blurring.
Of course, you can forget this fact and use the full resolution of each device and DRAWSPRITE, STRETCHSPRITE, ZOOMSPRITE or POLYVECTORs... with SMOOTHSHADING OFF

Regards!