*NEW* Current Version on STEAM: 16.793Webchat:Visit the chat
QuoteNot having an iPad, or iPhone for that matter I am assuming the trips to a Mac & Xcode are only required for the Apple appstore part. If you do have to use xcode before you send it to the iPad that is some serious faffing about required
QuoteWebOS here is excellent to testing, so I not wonder they like WebOS so much here.
Quote from: Ian Price on 2012-Mar-17WebOS is simply fantastic. This is what iOS SHOULD have been.
QuoteIf you take the WebApps route for iOS, you can totally bypass XCode, Apple's developer license, and even the AppStore altogether. And their functionality is quite similar to that of WebOS.
Quotehtml5 is not for games, but more for appliations really and you need to host it yourself. Its require more horsepower for that.
Quote from: Ian Price on 2012-Mar-17Just reading the briefing on the first screen of that link seems to indicate that it's just links to web-based apps, and not something that's actually available off-line (could be my poor interpretation). If this is the case, then that's not like webOS and not what I'd necessarily want/need. Plus iOS (the operating system itself) is inferior to webOS too.
QuoteThese can even be compiled to AppStore-approved apps later, with the use of a third-party tool called PhoneGap; but that would still require Apple's three musketeers: XCode, a developer license, and the AppStore.