Hi!
I detect a problem in the painting of Sprites. This is a "error" that only happens on my iPhone 3G 16Gb, in the case of the iPad 32Gb, no problem.
I explain my procedure for paint and the error observed:
First of all I load and image using LOADSPRITE. The image has 1280x480(x256) pixels, PNG format.
My idea is to use this image for "tutorial screen's", separated on 4 "pages" (1280/4=320 pixels).
I paint the image at 0,0 position for "first page". Wait tap and change the X position for show the "second page"... painting image at -320,0 pixels...
Well, please view the images and the strange stretch observed on iPhone (image appears as DOUBLE of horizontal size) . Other platforms such iPad, Win32... works perfectly.
Any idea?

TIA, Hark0
P.S. You can view a video sample on iPad of my project in my blog... without any sprite error.
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