problem with SETTRANSPARENCY

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Kyo

if I use SETTRANSPARENCY, inside the main loop it works fine

Work!
Code (glbasic) Select

WHILE TRUE
updateMice()
SETTRANSPARENCY RGB(0,255,0)

game()

ShowFPS()
SHOWSCREEN
WEND


if I use SETTRANSPARENCY, inside the function don't works

Code (glbasic) Select

FUNCTION updatesprite: spr

SETTRANSPARENCY RGB(0,255,0)
         STRETCHSPRITE img, x  , y  ,sxx  ,syy

ENDFUNCTION


Why?

Schranz0r

Use SETTRANSPARENCY befor you load a sprite!
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

Kyo

Quote from: Schranz0r on 2010-May-22
Use SETTRANSPARENCY befor you load a sprite!

Work! Thanks!  :booze:

Schranz0r

I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard