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Football / Soccer AI?
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Topic: Football / Soccer AI? (Read 4968 times)
Ozden79
Mr. Polyvector
Posts: 121
Football / Soccer AI?
«
on:
2010-Mar-05 »
Does anybody know good resource for a football / soccer game AI? In GLBasic?
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Schranz0r
Premium User :)
Administrator
Prof. Inline
Posts: 5116
O Rly?
Re: Football / Soccer AI?
«
Reply #1 on:
2010-Mar-05 »
No, but if a player near the ball use SIN/COS to walk in direction of the ball.
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I
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Ozden79
Mr. Polyvector
Posts: 121
Re: Football / Soccer AI?
«
Reply #2 on:
2010-Mar-05 »
Hi There,
Thanks for the reply. I've some ideas but since this is a project per request and not experimental, I want to investigate any possible ready made solutions to understand whether it's something achievable easily. I'm not expecting a Fifa kind of result though as it's an arcade kind of football game
.
Özden
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code monkey
Administrator
Prof. Inline
Posts: 10851
here on my island the sea says 'hello'
Re: Football / Soccer AI?
«
Reply #3 on:
2010-Mar-05 »
I'd try to play some C64 football game and view their strategies. "Street Sports Football" IIRC was a very good one.
http://www.lemon64.com/games/details.php?ID=3305
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doimus
Dr. Type
Posts: 284
Re: Football / Soccer AI?
«
Reply #4 on:
2010-Mar-05 »
The book "Game AI by example" has some sort of football AI routine, at least that's how I remember as I only skimmed through it few years ago.
It's not basic code but either c/c++ or pseudocode, can't remember.
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Ozden79
Mr. Polyvector
Posts: 121
Re: Football / Soccer AI?
«
Reply #5 on:
2010-Mar-05 »
Thank you very much...
I'm downloading the sources to see what it got and it doesn't matter which language is any resource that I'll investigate, I'm just trying to get an overall info about it...
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