if I use SETTRANSPARENCY, inside the main loop it works fine
Work!
WHILE TRUE
updateMice()
SETTRANSPARENCY RGB(0,255,0)
game()
ShowFPS()
SHOWSCREEN
WEND
if I use SETTRANSPARENCY, inside the function don't works
FUNCTION updatesprite: spr
SETTRANSPARENCY RGB(0,255,0)
STRETCHSPRITE img, x , y ,sxx ,syy
ENDFUNCTION
Why?