A few days ago I downloaded the demo out of pure curiosity as I saw you can now compile for iPhone/Touch..
Very sceptically I knocked up a quick test with a few sprites rotating (very advanced

), compiled, copied the XCode project over to my macbook, zoomed into XCode to build, error!!. A quick change to enter my bundle ID, clicked build... it compiled... It installed on my iPhone... It WORKS!!! - How easy what that!
I have a license for Unity iPhone but I loathe the overhead of exe's and I'm NOT paying the silly high price for the pro version just to strip out bits I don't use. That should be a minimum feature. I tried the Cocos Iphone route but Obj-C makes me physically sick in the way it's structured :'(
Anyway, I digress. I'm ecstatic that someone has finally given a straight forward language the ability to create for iPhone. Ideally I'd like a Mac version of GLB too but you can't have everything can you?

- So for now, Parallels with XP in Coherence mode does the trick

Just waiting now for my license to be emailed through

I see there's a link to the latest beta on the new page but it doesn't work? - I'm interested in downloading the latest beta as it has a few updates for the iPhone like setting the screen to landscape without the need to use the screen rotate code.
Where do I download that version from ( - V7.089 ) or will I get a link to that with my license code?