Just purchased for iPhone usage

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Qube

A few days ago I downloaded the demo out of pure curiosity as I saw you can now compile for iPhone/Touch..

Very sceptically I knocked up a quick test with a few sprites rotating (very advanced  :whistle:), compiled, copied the XCode project over to my macbook, zoomed into XCode to build, error!!. A quick change to enter my bundle ID, clicked build... it compiled... It installed on my iPhone... It WORKS!!! - How easy what that!

I have a license for Unity iPhone but I loathe the overhead of exe's and I'm NOT paying the silly high price for the pro version just to strip out bits I don't use. That should be a minimum feature. I tried the Cocos Iphone route but Obj-C makes me physically sick in the way it's structured  :'(

Anyway, I digress. I'm ecstatic that someone has finally given a straight forward language the ability to create for iPhone. Ideally I'd like a Mac version of GLB too but you can't have everything can you? =D - So for now, Parallels with XP in Coherence mode does the trick  :good:

Just waiting now for my license to be emailed through :)

I see there's a link to the latest beta on the new page but it doesn't work? - I'm interested in downloading the latest beta as it has a few updates for the iPhone like setting the screen to landscape without the need to use the screen rotate code.

Where do I download that version from ( - V7.089 ) or will I get a link to that with my license code?

Kitty Hello

You will be sent a license code that activates the full version of the current SDK. Beta time is over.

Moru

When you have downloaded the full version you can just click the update button to get the latest version.

Qube

License code arrived an applied, thanks  :good:

Quote
When you have downloaded the full version you can just click the update button to get the latest version.

So it does  =D - Updating now, thank you :)