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Purchased Steam GLB HTML5 DLC.

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Youkaisan:
I bought a few titles this year during summer sale, as I don't have time to ues GLBasic for about 2 years, I decide to buy the HTML5 compiler DLC, just for support Gernot.

I really hope the fully Unicode/UTF8 support in runtime and IDE happens, but it didn't, that may need a complete rewrite anyway, so I have to use other tools currently.

Kitty Hello:
Did you see the utf8 library?
For the print command, utf8 support is almist impossible and would slow it down. What would the LEN command return.

Youkaisan:
Hi,

As my former boss is a Japanese, so I have to make games in Japanese, I remember I've came up a function of using bitmap font to display Japanese, and the IDE itself does show correct font when using correct font, but I stuck when we have to make multi language translation, because the IDE can't load/save the unicode when I tried it. So I rewrite game with similar logic in Love2D instead.

But I've start doing the side project now, I can use whatever I want, GLBasic is still a nice choice, since compile to webassembly is a nice addition to me.

Kitty Hello:
Oh. The IDE is using UTF-8. Maybe the strings won't get it right. I'll have a look.

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