Recent posts

#31
Bug Reports / Re: Jpg doesn't work
Last post by dreamerman - 2024-Aug-05
Quote from: Kitty Hello on 2024-Jun-24did you push the GETNUMJOYSTICKS fix to the git repository?
Sorry for delay and no, I didn't push it as I was also testing some other things, so didn't want to make a mess, but I've sent changed parts of source code to you in PM at that time. Since then I switched my main pc device several times, and don't have git configured atm, but still have that fixed code somewhere if you wont find it in PM's.

#32
GLBasic - en / Re: A HTML5/WebGL resolution t...
Last post by Qedo - 2024-Aug-04
351 746 (HUAWEI P30 PRO 2340x1080)
#33
346 x 626 on my ancient galaxy 5 phone.
#34
Off Topic / Re: how well :-D
Last post by spacefractal - 2024-Aug-03
All glbasic games is on the same site:
https://spacefractal.itch.io/

All games im have done Spectrum Next stuff:
https://www.rustypixels.uk/

300x150 standard resolution was one of them im fixed im remember, you even posted on the thread, so you property have tried to uses that implementation. All my games shall run fullscreen as im choosen to do that.

#35
https://paulsmith6175gmailcom.itch.io/bc

If anyone want to report what their touchscreen stops at on a mobile
#36
Hi Spacefractal, been reading this thread again and you mentioned you solved the canvas size checking and resizing. I've installed your tool.zip again as some how it reverted back. I'm still getting 0,0 from GETSCREENSIZE and 300,150 from GETDESKTOPSIZE.

@gernot did you have time implement the HTML5 changes in an update? or is it on your todo list.

*UPDATE* In project options you can manually change the resolution to what you want rather than the listed ones in the dropdown.
Something I never knew. ( I bet everyone else did :). This now shows in GETSCREENSIZE in HTML.
300,150 still in GETDESKTOPSIZE.

The problem is Android has scaling like windows, so a canvas as 480x900 shows as 360,790 unless you go into the android display and change it to small.

#37
Off Topic / Re: how well :-D
Last post by erico - 2024-Jul-30
Nice HTML5 + itchio integration!
It ran perfectly here on my end, but I didn't know what to do :D
#38
Off Topic / Re: how well :-D
Last post by Paul Smith - 2024-Jul-29
For me its 2 projects
This one is an educational tool, its an European intruder alarm keypad so learner can practice in preparation for there final exam. it 90% complete and the version linked below is not the latest and is full of bugs.
https://paulsmith6175gmailcom.itch.io/epa-pyronix-prep

engineer code is 1111 if you want to play.

The other I've just started is to work out the battery capacity requirements of Fire / Security systems.
All my student have Iphones so its all targeted for HTML5.
just working on the screen rescale but GLBasic respondes with 0s or 300,150 using GETSCREENSIZE or GETDESKTOPSIZE when compiled for HTML. Anyone knows a better way let me know.
#39
OK, I just need to make sure, that it doesn't save again, while a background save is in progress. Escape key is already disabled if not in debug mode, so it should be safe, If someone task kills the game while the save is running it shall not my problem
#40
Off Topic / Re: how well :-D
Last post by erico - 2024-Jul-29
yes the forum interface is bugged

edit: I added the tubes by hovering the mouse over the ghost buttons, its descriptions pop out and you can tell them apart :D