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Messages - r0ber7

#46
Thanks erico, I fixed all the things and posted again. Hopefully now the store page will be ok. :whistle:
#47
Thanks guys, appreciated. :) I just received a message from the Steam guys about how my graphical assets suck and should be updated or they won't open the store page. So now I have to do that, lol. Oh well, I guess I'll have better press images as a result after that.  ;)

QuoteCaution: Some of your screenshots aren't the recommended dimensions. For best results, please provide screenshots in high-res, widescreen format (ideally 1280x720 or 1920x1080). We recommend resolving this issue, but this won't prevent you from releasing the app. Failure: Your store page has failed our review because some capsule images do not feature your product's entire name. It is important for capsule images to have a clear product name because they appear in many places throughout the Steam store that may not also display your product's name. Please update the following capsule images: - Small Capsule (capsule_231x87.jpg) Failure: Your store page has failed our review because the capsule images need a bit of improvement on the artwork. Please update the following capsule images: - Main Capsule (capsule_616x353.jpg) Your artwork doesn't fill the available space of the capsule. Borders and other minimal treatments are fine around the edges if it is consistent with the game's artistic style. Capsule images are visible in many different parts of the Steam Store, and they are often the first impression Steam users will have of your app, so it is important to have quality capsule images. For more information regarding capsule images, please see: https://partner.steamgames.com/doc/store/assets. Failure: Your store page has failed our review because the "About This Game" section doesn't fully explain what features and content a customer can expect to be included with their purchase. A good description will let the customer know what type of game it is and contain a list of features and content — essentially, what they can expect to get with their purchase. When reading through the description, they should get a sense of what the game is about. The description doesn't need to mention the genre (FPS, puzzle game, survival, RTS, and so on), but this is usually the easiest way to convey the gameplay. Failure: Your store page has failed our review because your Early Access answers do not fully explain what a customer can expect from your app. In particular, please expand on the answers to the following questions: - "How is the full version planned to differ from the Early Access version?" This answer should give details about the features and content you plan on adding. In Early Access, it's very important to give customers a clear expectation of what features and content is missing before the game is considered complete. - "What is the current state of the Early Access version?" This answer should give details about the features and content currently implemented in the game, so customers buying it know what to expect. If all the features listed in the "About This" section are already implemented, you can simply add a line telling people to refer to that section for details. Caution: Your Early Access answer to "How are you planning on involving the Community in your development process?" is a good start, but you might want to inform users where to contact you in order to provide feedback. This can be either a forum, a website, the Steam Discussion board, etc. However, leaving this unchanged will not prevent you from releasing your app.

:rtfm:
#48
Steam release date set: 21 January 2019. Now Steam is reviewing my application.

Also, check out the new website: redwizardisland.com
#49
If I make a web game some day, it will probably be in Phaser (assuming it still exists by then).

http://phaser.io/examples/v2/category/arcade-physics
#50
Quote from: nabz32 on 2018-Oct-13
Sorry for the late reply, I just installed GLBasic  v15,
compiled my code without problems.

I finished my bachelors thesis this year and now I have a job as a software engineer,

also I could become a father in about 7 months, if all goes well.

Of course you can take screenshots to promote glbasic, kitty hello.

Just posting here so you know that I am back on this project, really missed working on this and
doing some conversation with you guys.

Congratulations. :) I hope all goes well with the pregnancy.  :good:
#52
Working on the Steam store page and support website. Going for "early access".  :P
#53
Nice! How was your experience using the Steam publishing platform? I sometimes find the web interface a bit confusing...
#54
Progress on this has been slow the last months, because I was moving. Now I've moved and am working towards Steam alpha tests. I have my new development environment set up (Windows 7). I used to work on Crossover in MacOS, and I couldn't use the debug option inside the IDE. So that is now back and is extremely helpful in (of course) debugging. :)
#55
Long live GLBasic.  <3
#56
Quote from: Kitty Hello on 2018-Aug-30
Might be cool. I'll try to put GLBasic on STEAM...

[edit]
I can't get screenshots off YouTube videios :( Can you post me 2-3 screenshots, please?

Here are two .zip files with screenshots I've sent to other people somewhere in march.
#57
Quote from: Kitty Hello on 2018-Aug-29
Amazing. Can I use screenshots of this to advertise GLBasic?

If you want, I can include a link to glbasic.com on my website too. Shall I do that?  :booze:
#58
Of course! If you want to include a link to www.cortexcode.com/rwi that would be great too. But feel free. :)
#59
Quote from: bigsofty on 2018-Aug-03
Finally got the video to work, looks like is maturing well R0ber7. Reminds me of Caveblazers graphically, which is one of my favourite indie Steam games at the moment. Although I would like to see a multiplayer feature, I would cash this in on Steam as is and reap in some well deserved cash!  :good:

Yeah, definitely. :) Thanks. I checked out Caveblazers and can see the resemblance. I would play it if I had the time.  :P Currently moving house, so a lot of my time is spent on that at the moment.
#60
Announcements / Re: PMS
2018-Aug-02
Wow... that's intense stuff.  :o

I actually really liked the menu screen with the warp / rotation effect.  :P Kind of reminds me of AudioSurf.