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Messages - Qube

Pages: 1 ... 8 9 [10] 11
136
GLBasic - en / Re: Mac IDE
« on: 2010-May-04 »
Oo, exciting stuff  =D - Can't wait for this! - Free or Purchase, I'll be at the front of the queue to be able to develop in OSX rather than having to switch to XP via parallels (back and forth, back and forth, repeat.....)

137
GLBasic - en / Re: iPhone 3D Batching
« on: 2010-Apr-21 »
Quote
Some sort of mesh Batching command would be a great addition in GLBasic

I agree, a mesh batching feature would be very handy for GLB and iPhone  =D **VOTE FOR FEATURE**

138
I use 1024x1024 sprite sheets (what ever you want to call them) all the time with no problems on the iPhone. 1024x1024 is (as far as I'm aware) the maximum texture size on the iPhone.

Quote
the limit of allocated memory is 600 kB?

Not sure where you get that size from, sorry. As a very bare minimum I have two 1024x1024 images loaded at any one time in my games. One for the backgrounds and the other for sprites, etc and have not had any issues at all.

Could you post some example code and image files which demonstrate this issue? :)

139
GLBasic - en / iPhone 3D Batching
« on: 2010-Apr-17 »
Hi :)

Is there a way to batch draw 3D models in order to reduce draw calls on the iPhone?

I use polyvector when doing 2D to draw many sprites in between startpoly / endpoly in order to reduce draw calls and that works well but I see no solution for 3D, unless I'm missing something obvious  :blink:

I've see some referral to glDrawArrays but I've no idea if that is the right thing to use or indeed how it could be used  :S

 

140
Off Topic / Re: Happy Birthday
« on: 2010-Feb-15 »
 :nana: Happy Birthday  :nana: - Hope you have a great day  :D  :booze:

141
GLBasic - en / Re: AppStore Thread
« on: 2009-Dec-11 »
Title / Link : Holiday Swapz
Genre : Puzzle / Arcade
Cost : £0.59 / $0.99

Description :

Get ready for a fun festive filled match-3 puzzle game. Enjoy 25 levels of pure joy. If you are not full of Christmas cheer yet, you will be after five minutes playing Holiday Swapz.

--------------------
Features
--------------------

Beautifully rendered animated graphics
Stunning music
25 fun festive filled levels
Magic Crackers

Screenshots :










142
This is the way I use types

Here's an example which will create 100 missiles at random coordinates (X and Y). Then removes some missiles.

Code: (glbasic) [Select]

// our missile type - a simple x, y coordinate

TYPE oneMissile
   x%
   y%
ENDTYPE

// next we create two global variables so we can use them throughout our program (in functions for example).
// defineMissile is simply so we can define each missile easily
// allMissiles is an array of each missile we create

GLOBAL defineMissile as oneMissile
GLOBAL allMissiles[] as oneMissile

// this creates 100 missiles at random x,y locations

FOR counter = 1 to 100
   defineMissile.x = rnd(640)
   defineMissile.y = rnd(480)

   DIMPUSH allMissiles[], defineMissile // puts the contents of what we defined into our array
NEXT

// now we'll remove any missile from our allMissiles array where x > 500 or y > 300
// FOREACH loops through every element in our allMissiles array. We don't need to know how many items there are.

FOREACH singleMissile IN allMissiles[]
   IF singleMissile.x > 500 OR singleMissile.y > 300
      DELETE singleMissile
   ENDIF
NEXT

// now we'll remove some more missiles at random
// NOTE we use FOREACH because it's A) easy and
// B) most importantly you don't have to keep track of how many missiles you're dealing with.

FOREACH singleMissile IN allMissiles[]
   IF rnd(100) > 50
      DELETE singleMissile
   ENDIF
NEXT

Hope some of that makes sense? - If not, let me know which part(s) don't and I'll try to explain further. If you have any thoughts on what you'd like to achieve with types then post them and I'll whip up some code to explain :)

143
GLBasic - en / Re: AppStore Thread
« on: 2009-Dec-03 »
Title / Link: Taxi Taxi
Genre : Action / Arcade
Cost : £0.59 / $0.99

Description :

Fed up never getting a cab?  Can't flag one down when you want?! Well, stop complaining and see how hard commanding a fleet of taxis is!
 
Work the shopping mall, pick up the customers, contain your road rage, and make the $$$$ to win the game!
 
But be careful. If you crash your taxis or bump a pedestrian, you're fired!
 
The think quick, act quicker game from PuzzleBox Games. From now on you'll love your taxi driver!
 
Move your taxis into their parking slots and pick up your fares.  Be quick as the mall is busy and people need taxis all the time! So don't stop hustling for fares or your taxis are going to crash into each other & the game is over!

Oh, and mind the pedestrians, they don't know any better, but they don't want to be bumped but if they are then you'll lose the game!

Strap in and keep hold of your road rage!

Screenshots :









YouTube Video : Taxi Taxi - iPhone game

144
Just sent them an email and hoped for the best  =D

145
IDE/Syntax / iPhone Keyboard
« on: 2009-Nov-24 »
I'd really love to be able to use the iPhone's keyboard in my games to save having to write my own routines and skins per game.

So..... Is this feature on the development to-do list or should I simply forget about the built in keyboard and do my own?  :)

146
Announcements / Re: poly strips
« on: 2009-Nov-24 »
Love the new command, make things for us mere mortals easy to work with  8)

147
Thanks all  :) - I'm quite pleased with it for a first game.

Even managed to get a review on 148apps.com : http://www.148apps.com/reviews/taxi-taxi/

They gave it 3.5 stars out of 5. Mainly because of the small pause and fast forward buttons. However they did give it 4.5 out of 5 for gameplay and 5 out of 5 for replay value (the important things). Very happy with that  :enc:

I will be doing an update in the new year to fix the couple of points raised and also to change over to my new swishy sprite and animation routines. Taxi Taxi's graphics are all drawimage based but everything in the new game I'm doing is all between one startpoly an endpoly - zero breaks for sprites, animation, scaling and rotation (1024x1024 sprite sheets)  =D

Polyvector is my fave command  :nw:

148
Announcements / Re: poly strips
« on: 2009-Nov-20 »
Oo, I like the sounds of this for my latest game. Anything to gain a few precious FPS  =D

I'm being a bit think (again). Could you whip up a tiny example of how this works please?

149
Nice work, thanks for sharing  :good:

150
Available to buy here - http://itunes.apple.com/us/app/taxi-taxi/id339657252?mt=8




Fed up never getting a cab?  Can't flag one down when you want?! Well, stop complaining and see how hard commanding a fleet of taxis is!
 
Work the shopping mall, pick up the customers, contain your road rage, and make the $$$$ to win the game!
 
But be careful. If you crash your taxis or bump a pedestrian, you're fired!
 
The think quick, act quicker game from PuzzleBox Games. From now on you'll love your taxi driver!
 
Move your taxis into their parking slots and pick up your fares.  Be quick as the mall is busy and people need taxis all the time! So don't stop hustling for fares or your taxis are going to crash into each other & the game is over!

Oh, and mind the pedestrians, they don't know any better, but they don't want to be bumped but if they are then you'll lose the game!

Strap in and keep hold of your road rage!



See it in action...

YouTube Video - Taxi Taxi - iPhone game

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