Been having some fun with the new v8 beta while developing my latest game for the iPad. Howver, I've come across some serious speed issues with the iPad side of things

3D slowness
A simple 1500 poly object rotating around all 3 axis, one ambient light, one camera, basically the bear essentials. On the iPhone this runs at 60 fps solid, but change resolution to 1024x768 and install for iPad the framerate drops to 37.
2D slowness
I wouldn't say the 2D side is slow on the iPad but there is an issue when it comes to fullscreen goodness. Using polyvector only there appears to be no way to do 60 fps with a full resolution background and 20+ small sprites.
Using the same methods on the iPhone you are able to shunt around dozens and dozens of sprites (with polyvector) with a fullscreen image no problems.
I've tried splitting the background draw into 2, 4, 8, 16 quads but no drastic increase in speed. I have managed to get full screen with 10 sprites at 60 fps but that's the max limit before the fps drops.
My thoughts are the iPad has to draw a hell of a lot of data compared to the iPhone so for 2D is there anything that can be done to speed up fullscreen background drawing?
My main concern is the 3D side of things though. Has anyone else used the latest v8 beta with the iPad and found speed issues?