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Messages - BigAnd

#1
On IOS you can use NETWEBEND to call a number. Not 100% sure on the syntax but can look it up when I get home. It may work on Android too but have never tried it.
#3
I have always rendered to an off screen buffer and then scale that to fit the target screen size. If you scale the "mouse" input appropriately this should allow you to run your game at 768x1024 but draw it at Retina size.
#4
Hi!

I am from the UK, a Yorkshire Man through and through but now living down in the south of England.

I have been a professional artist in the games industry for about 20 years now. I started out doing games for the Amiga and now work for a large MMO company as an Environment Artist.

I have always loved making my own games, starting out when I was bought a ZX81 but my parents could not afford to buy me any games. So I just stuck my head in the manual and went from there. I never released anything until I did the remake of ZX Spectrum game Manic Miner which seemed to go down pretty well.

I have owned most of the popular computers from the ZX Spectrum, Amstrad CPC 6128 and Commodore 64 as well as the Atari ST and a few Amigas. I still collect a lot of the older computer hardware and software with my favourite being the ZX Spectrum. I have a lot of very fond memories of this machine. I now mainly use my PC but also have a Mac Mini to do my Apple projects.

I now enjoy using GLBasic to write little games for the Apple and Android devices. I have messed around with a few of the other cross platform Basics but always end up coming back to GLBasic when I actually want to get something done.

I am proficient in C as well as basic. To be honest the are all pretty much alike. I also know a little Z80 and 6502 assembly language but not enough to write a good game.
#5
I cant remember the last time I actually gave any money to the GLBasic cause so I would be more than happy  :booze:
#6
I have no problem with this on my iPhone but when my app loses focus all the main loop does is call the HIBERNATE function. Not sure you should be doing anything more than this.

I use the same as spacefractal and bigtunacan as in:
ALLOWESCAPE FALSE
AUTOPAUSE TRUE
#7
@Kitty:
ProMotion is DPaint on the PC, or as close as you need to get. I have used it for years although I think a lot of the "improvements" that have been made sometimes clutter the whole experience of using it.
#8
Yes, sorry, no multi-touch on Android.
#9
Everything seems to be working great except multi-touch.

#10
Cheers for that MrTAToad and cheers Kitty for the fix  =D
#11
Trying to update from 10.001 but it keeps crashing on the web update.

Is there anywhere I can download the file and apply it like the hotfixes?

This is on Windows 7 x64.
#12
@MrTAToad
Yes, I have just tried. It draws both the rectangle and line in the correct colour.
#13
Still not getting any multi touch on my HTC Desire.
Happy to send code if it will help.
#14
I think you have to clear your screen to the colour you use as transparent. By default its usually that bright purple (255,0,128).
#15
@kitty
What other input do you have on your phone other than the touch screen?

Just thinking of what else to implement other than touch screen, such as the optical scroll and would we get access to such things through glbasic?