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May I suggest a speed up for x_sprite.

Rather than calculate the view angle every billboard (X_Sprite) individually, is it possible to have the option to use one global angle for every billboard in a scene. I realise this can cause some slight visual quirks but as each x_sprite needs a view to camera angle calculation, this gets expensive when using thousands of billboards (particles).

My particle system is quite efficient but Im getting slowdowns at about 1000 particles... in C and straight openGL, I can hit 10000 particles...


"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Kitty Hello

I'll try to see what I can archieve.