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Quote from: SnooPI on 2021-Nov-17With a lot of delay (for lack of motivation I admit it ) here is a new update for SGE
Quote from: bigsofty on 2021-Nov-17Only had a quick look but it's very imressive work SnooPI! Nicely structured code, with lots of remarks.
Quote from: Qedo on 2021-Nov-17this is a great job, congratulations SnooPI and thanks for sharing it
Quote from: dreamermanVery nice, clean coding and well structured. Looks very easy to use. Checked several things, they are working without issues even on iGPU.
Quote from: dreamermanI have some tech questions, as always I'm curious, as Irrlicht could use several render API's (OGL, DX, software), You most likely are using OpenGL, are you creating another OGL context or using that already made by GLB? Does Irrlicht have now something more advanced than basic collision detection? (years ago they wanted to include some physic lib like Newton or Bullet if I remember correctly).
Quote from: dreamermanThing about motivation, yeah, specially for larger project where so many things need to be done it sometimes hard, but I'm glad that you found perseverance to finish this
Quote from: SnooPI on 2021-Dec-08If you have any problems or questions, don't hesitate.Happy Christmas to all (despite the Covid ).