AE Ouya Controller

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MrPlow

Hi

For testing Ouya controller with my android game - do I need Vibrate as well as Bluetooth in Manifest?

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

spacefractal

Vibrate is property not required, its not for controller. The bluetooth is used for retrive the controller name, so known controllers can been auto remapped. Please note, im do no longer support android.GameController$() at all. Its will been depreacted in the next release.

Howover move to GameInput API is quite easy and support more platforms.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrPlow

Cool - no worries...

My AE 2.9 works for my latest app to show adverts more than once does AE 12 fix all the previous issues?

- shows ads more than just once? (works in 2.9)
- netwebend command crash ?(does not work in 2.9)
- back button? (works)
- hibernate on sleep button? (fixed in 2.9)

Thanks SF!


Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

spacefractal

Newest version is AE 2.10.0, which im cleaned up the controller code insanely much (im only want to support GameInput API now).

A workaround for NETWEBEND() could been trying to do CALLBYNAME("GLB_ON_PAUSE") or a GOSUB GLB_ON_PAUSE call. Also its should do the same job like its paused the game to stop all musics before calling it. Does that workaround work? If yes im will add that as a fix.

Im dont known about ads, but its should do. Im might have changed the API. Also bear in mind, too many popups get the user delete the game..... So im have not even do that in my game at all.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/