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Messages - svenart

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Ich würde gerne in meinen GLBasic programmen ein paar videos in Vollbild abspielen. Wichtig dabei ist, daß die videos überall abgespielt werden können, egal welche codecs der user installiert hat. Ausserdem sollte es auch auf android laufen.

Ich habe einige test gemacht, aber wenn überhaupt, laufen die videos nur im Window mode. Im Vollbild mode seh ich nix, hör nur den sound vom video-

Fürs Video editing nehm ich normalerweise DaVinci Resolve. Kann mir jemand n Tip geben welchen Format und welcher Codec sich hier eignen?

meine glbasic version: GLBasic IDE, Version: 10.283

Compilieren für android bin ich auch grade wieder am versuchen (allerdings mit der alten version, nicht steam). Habs schonmal geschafft aber Jahre her mit altem rechner.

thank you erico!

@ Dreamerman

thanks again. I have already added a fullscreen switch button and changed limitfps to 60 and it seems that there is no black frame anymore. Also the mouseselecting is better/faster now. I hope I can upload an updated demoversion maybe in the next 1-2 weeks.

I´m unsure right now about the french and spanish language. I think you are right, if i offer this languages to play, I should add the relevant alphabet for this country with all special letters. I will think about this.

I have one Question: I would love to add a online highscore which could be stored on my webserver. But I have 0 experience in this "field" of programming (network/internet stuff). Is it hard to do? Do you know some examples or tutorials or have a hint for me where to start this?

thank you both for your feedback!

@ dreamerman:

Thanks for pointing that out (black frame). Indeed, I´m using limitfps 40. I will try to set it to 60 and test it again, thanks. I also think I will add a fullscreen option, even if this game was not really planned to be played in fullscreen. Maybe a setup exe or inside the game, don´t know yet.
I know about the shoebox but to be honest, never used it until now. I will try it out.
Yes, I´m indeed thinking about a few different modes, but could not decide right now. Maybe a beginner and an advanced mode. or a 50level campaign... not sure..

I would like to ask you 2 things:
Have you played the game in English or other language?
Did you think it was too easy, or too difficult (to find more than 2 letter words), or balanced?

Hey everyone,

I´m considering to buy the html5 compiler on steam in order to make my games able to be played in a browser.

However, in the description is written that it is only working with the glbasic version ON Steam.

 I don´t have the Steam version of Gl Basic. I bought GlBasic years ago before it was available on steam.

So my question is, does the html5 compiler works also with old glbasic versions or only with Steam Versions?


Lingooh! is a Word Find Puzzle game for Windows Pc´s.
You can select between 5 languages to play (English, German, French, Spanish and Latin).
The goal is to find as much words as possible in 5minutes. For every word found you get a time bonus.
A first playable demo is available for free download on
If you want to test it, I would love to recieve some feeback. :booze:

thank you all for your feedback. Originally I planned to create this game for tablets and smartphones. But now I modified it to run on pc´s, thats why there is such a big border. Don´t know what to do about this right now, But I will find a solution. swapping x and y is maybe a good idea, thanks.

Currently the game has about 50 levels and a good player will only need 3-4 hours to play through it so I will have to add some extra playtime for sure...

Media Section / Crownjewels first Demovideo
« on: 2022-Jan-29 »
Hey everyone. A few days ago I found all this half-finished Gameprojects I started between 2011-2015, and decided to continue working on them. Here a first video of one of the Games called "Crownjewels". It´s around 90% finished now, and I hope to release the game in the next few weeks/months (no hurry).

Hope you will like it, Feedback is very welcome.


A few days ago I have finished the first version of my very first glbasic app called "Flarebrush".

However, I have accidently uploaded the apk without signing it. While waiting for googleplay to check the files, i found out here in the forum that i have to sign an app before uploading.

But now it seems, surprise...  that googleplay has accepted the app.

The only problem now seems to be the "com.redpixelgames" in the link.  Can I just open the apk, change the text and upload again?

Or is uploading an app without signing somehow a problem? Please let me know what you think.



I´m working on a couple of games for android. At the moment, all games are running in the native devices resolution. For example: on my samsung galaxy ace the games run at 320x480, on my archos g9 tablet the games run at 1280x800.

So far so good, I had a few speed problems, but I thought I can handle it.

But now I have buyed a Sony xperia T today, with dualcore and 1280x720 display. I was hoping that my games will now run faster, because my other 2 devices are really slow and old.

But on the sony xperia everything is terrible slow, and I have the feeling this is because of the higher resolution.

So I´m thinking now about to use a minimum resolution of 320x240 or something similar and force the device to use this resolution or stretch it so it can be fullscreen.

However, I really have no idea how to do that.

Please let me know if you know a solution or if you have a hint for me

Beta Tests / Re: Flarebrush beta (android)
« on: 2012-Aug-09 »
thank you. The drawing is made very simple. When mouse pressed, program will draw one brush and then make a screenshot and use this as background. You can only draw lines if you draw slow. If you draw too fast you only get a row of brushes.

Beta Tests / Flarebrush beta (android)
« on: 2012-Aug-04 »

Flarebrush is a simple paintprogram for android, maybe interesting for kids or preteenagers, or people who like flares and glowing brushes. You can choose between 16 brushes in 7 colors (8. color comes later), change brushsize, use colorcycling, x or xy mirror, load, save and play your drawings.
Flarebrush is working on tablets and smartphones with a min. resolution of 400 pixel vertical. But its better working with tablets or big smartphones with pen.

This version is almost ready, but there are still a couple of things to do. The 8. color is missing at the moment, also you cant use a few buttons in the main menue.

Please feel free to let me know what you think, if you have critics, ideas or suggestions. Every critic is welcome.

here the link:

btw... Does someone know, how I can save images with glbasic on an android device, so everyone can later find them and open? At the moment you can only save and load inside the program, but I cannot find the files in my filebrowser.

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wich archos model do you have? I own a archos g9 101 (single core). Its not very fast, but far away from slow I think.

GLBasic - en / live wallpaper
« on: 2012-Jun-12 »

Is it possible to create live wallpapers for android with glbasic?

If so, is there a tutorial or a link explaining this?

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