*NEW* Current Version on STEAM16.026
Logfile: EN, DE

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Version 1.0 finally released!

Also all 7 html games used on the itch as used the script and the tool. This is how glbasic should have present its games, if you ask me. Im did shared my fixes.
Im have yesterday resumed to this game after im got sidesticked with two Spectrum Next projects that should been finished in this week (there was a deadline).

Anyway im have choosen im goes got 40+1 levels with no intermissions, just pure levels as this was the best. What the +1 means? Well, Its that one you start on Game B-Pro =D.

Im property tommorrow uploade it. Also the Game B got a extra theme as well.
Bug Reports / Re: X_PRINT
Last post by Kitty Hello - 2023-May-31
I think the kerning is not implemented. yet? Maybe?

now currectly, im got distracted by two other game projects that needs to been finished in few days. Spectrum Next stuff.

Im got a 5th theme im can uses for some intermission levels. hey.
IT WORKSSSS  8)  8)  8)
Thank you for your patience with an annoying newbie like me, Qedo.  :)  :)
Late to this... really nice clone of HERO which I love on my Atari 2600, great work!
Tutorials / Re: Chat.GPT
Last post by loftcat - 2023-May-22
Ooh that's good. I'm amazed it recognises languages out of the mainstream. Could be useful for when I forget little bits of syntax.
Bug Reports / Re: GLBasic failing to display...
Last post by Qedo - 2023-May-22
sorry, i confused DOS with GLB command
instead of LOADSPRITE "..\icon.bmp",0
LOCAL ok = SETCURRENTDIR("..") // One up level
LOADSPRITE "icon.bmp",0

provided that the bmp file resides in the parent folder
Bug Reports / Re: GLBasic failing to display...
Last post by Qedo - 2023-May-22
Your source code?
This time, it fail to compile :(

This is what it says

C:\Users\wyzhe\AppData\Local\Temp\glbasic\gpc_temp0.cpp: In function 'int __GLBASIC__::__MainGameSub_()':
C:\Users\wyzhe\AppData\Local\Temp\glbasic\gpc_temp0.cpp:22:19: error: incomplete universal character name \U
 LOADSPRITE( CGStr("C:\Users\wyzhe\Desktop\SPRITE\icon.bmp"),0);
*** FATAL ERROR - Please post this output in the forum