Codesnippets > Userlibs [ *.gbal]
2DEntitySystem
backslider:
I implemented two new functions into my 2DEntitySystem:
- GetDistanceToEntity#: entity1%, entity2%
- GetDistanceToPoint#: entity%, x%, y%
The latest version is in the first post!
erico:
--- Quote from: backslider on 2012-Jun-18 ---If you have ideas for more demos, then tell me please!
I will try to implement them. :)
--- End quote ---
I will think of a few ;/
Can you branch the objects? Like each one has a personal 3 or 4 mores objects going like a snake on each side?
backslider:
Sorry, I don't know if I understand you right.
You want 3 or 4 snakes with some body parts, is that right?
If not, could you draw a sketch? :nana:
erico:
--- Quote from: backslider on 2012-Jun-19 ---If not, could you draw a sketch? :nana:
--- End quote ---
of course, here it goes.
It is like the snake demo, but each part carries a snake on its own.
Not sure if it is possible or if it could be a good demo.
Thing is similar to a fish skeleton.
But the appended snakes would be moving not on a hard way, but with a delay just as the main body.
[attachment deleted by admin]
backslider:
This idea is great!
I added a demo with a buggy "fish" who is following your mouse, but the idea with "bones" doesn't work now. :P
Try the demo "Demo004_TheFish". ;)
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