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Main forum => GLBasic - en => Topic started by: Bluepixel on 2019-Oct-24

Title: Perlin Noise
Post by: Bluepixel on 2019-Oct-24
Hi there, I was wondering if I can create Perlin Noise (terrain generation) in GLBasic, I am very interested in procedural generation, so does anyone know GLBasic's capabilities of procedural generation?
Title: Re: Perlin Noise
Post by: MrPlow on 2019-Oct-24
As it's an algorithm - it's perfect for use with GLBasic.

I too am interested in procedural generation but am currently doing just Rogue - rooms, corridors and npc's at present.

I haven't tried perlin yet.

You might find something in the 'scripts' / 'snippets' section of the forum