Hi there, I was wondering if I can create Perlin Noise (terrain generation) in GLBasic, I am very interested in procedural generation, so does anyone know GLBasic's capabilities of procedural generation?
As it's an algorithm - it's perfect for use with GLBasic.
I too am interested in procedural generation but am currently doing just Rogue - rooms, corridors and npc's at present.
I haven't tried perlin yet.
You might find something in the 'scripts' / 'snippets' section of the forum