I received the TouchPad today.
I followed the instructions just like for the Palm:
http://www.glbasic.com/xmlhelp.php?lang=en&id=395&action=view (http://www.glbasic.com/xmlhelp.php?lang=en&id=395&action=view)
But when I get to this part ("In the directory "C:\Prog...\GLBasic\compiler\platform\webos\tool\bin\novaterm\"
double click the file "pdk-device-install.bat", now. The program should copy the required files to your device now.
If there is an error, please contact us in the GLBasic.com forums.)
I get("Error: No device detected. Connect device and make sure Developer Mode is enabled.")
I'm in the Touchpad's Developers mode and the PC detects that it is connected.
When I connect the palm it works with no problems.
Any suggestions?
Are you using XP or Windows Vista/7 ?
I suspect novacom needs updated
for /f " usebackq tokens=*" %%i in (`novacom -l`) do set DEVICELIST=%%i
Windows 7 64-bit and GLBasic 10.057
Can you run (with the Tablet connected) :
novacom -l
from the command line and see what it says. I suspect it won't be :
roadrunner-linux, castle-linux, pixie-linux or emulator
Working now. rebooted touchpad turned off and on developer mode and now connects.
Screen is in the bottom left corner. I'll do more test and post some pics.
Also noticed sound plays fast.
The screen capture below is what the TouchPad looks like when I try to compile for WebOS at screen
size 320x480 and 768x1024, of coarse all of the buttons don't work since screen is not centered.
Sound did play.
So, next I downloaded "Hit the Deck Baseball" for the pre(320x480) from the App Catalog, everything worked o.k
but the the bat swing and ball moment was not as smooth as on the old palm pre.
Sound was o.k. Network also worked for the high scores.
I also tried adding "uiRevision": 2 to the appinfo.json file, but no difference to the graphics.
(The uiRevision key tells WebOS that your app is capable of running full-screen on a TouchPad,
avoiding the annoying phone emulator.)
So if I download an app from the App Catalog that was compiled with an older version of GLBasic
the graphics are scaled and centered, but if re-compile with GLB 10.057 and install the ipk the
screen is shown in the bottom left corner when screen size is set to 320x480 or 768x1024.
Oh and Pre version of Dr. Shiver plays nice.
So far I'm really impressed with the TouchPad.
Here is a good page to read: webOS 2.0(mojo) to webOS 3.0(enyo)
http://beckism.com/2011/07/webos-mojo-to-enyo/ (http://beckism.com/2011/07/webos-mojo-to-enyo/)
(http://www.americantc.com/Images/hitthedeckTouchpad.png)
Looks like there may need to be an additional compiler option for the Tablet - or possibly there is a screen bug :)
I tried an older version of GLBasic, but made no difference.
I'll be glad to test some ipk's
Shall I email my one to you ?
Sure can. mike (°) millerszone (dt) com
I'll send my Sprite Speed Tester first as that one doesn't use SETSCREEN
By the way, does the tablet just have one screen resolution (1024x768) or is there a 768x1024 ?
o.k tested. Display in bottom left corner, with the home button on top, the iPad is on the bottom.
Could not see the FPS, since it was on the left.
(http://www.americantc.com/Images/spritespeedtester.jpg)
Yes, its certainly using the default resolution in the project :)
Why if I download "Hit the Deck Baseball", Dr Shivers or B'lox from the HP App Catalog the games fills the screen nicely.
Could HP be changing something before sending apps to the App Catalog?
I dont think so - I suspect there may be a bug somewhere... :)
I'm updating the touchpad to webOS 3.0.2 maybe there is a fix.
I'll try your test#2 ipk as soon as it finishes updating.
Thanks for that!
With test#2, no change, screen in bottom left corner.
webOS 3.0.2 made no difference.
I'll start a new thread in the Bug Reports thread Forum.
http://www.glbasic.com/forum/index.php?topic=6685.0 (http://www.glbasic.com/forum/index.php?topic=6685.0)
Good idea - it does look like a buggette...
I suspect that HP are responsible for this. They went through a load of apps, checking that they work on the TP. I reckon that they added/enabled a flag somewhere in the app itself that affects how it is displayed on the TP. This would not then be a GLB bug, but a feature that is added once HP have it. This would explain the differences between a normal .IPK and a downloaded .IPK.
I would raise this issue over on the Dev forums. Maybe info they provide can enable GLB to do the same for apps destined for the TouchPad.
Would be interesting to see what they say. I dont believe they are fiddling with the packages though...
There are only two possible explanations as to how the same .IPK appears in two different ways
Either -
i) There's something different with GLB
or
ii) HP have done something.
We know that HP have been reviewing apps. I think they've altered them, due to the number of complaints about non-full screen apps when the TP first came out. There were lots of complaints at Pre-Central and the Dev forums about apps appearing as small screens in the middle of the TP.
Be interesting to see what they reply...
Where did you get it from? And for what price?