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Messages - MrPlow

#1636
I have slowed up the gameplay a bit and reduced firing and improved dive seq.

Also just added some animation for aliens

#1637
Yes, i am hoping to put on mobile .. initally thought about direct remake but think its been done... so I think a variation on it, with some cool new aliens might be in order...

;-)
#1638
Hi mental think, the zip file has working demo!
Download, extract and run!
#1639
Noted!
I like bosses at the end of levels...
#1640
My Galaxians remake .... all my own graphics...what can I say .... child of the 80s! ;-)

Only the start so many improvements will be added ....
enjoy....





LATEST CHANGES:

        - Galaxy Force: Mobile version for beta test on windows...Using on screen buttons on left / right keyboard etc
        - Powerups: when you kill charging flagship! woohoo!


     
        - Flagships retreat to next stage when hornets are gone
        - Tidying up in general
        - Music in background
        - Stage difficulty changes
        - Some small bugs and tweaks fixed...aspect improved

        - Retro scanlines
        - Full screen was a prob for wide mons...so went back to window-mode with larger screen...

   - Added better flying paths for enemies...as requested
   - Added small tweaks to animated enemies
   - Some new sound effects
   - New scoring rules as per original
   - AI becomes more aggressive when numbers diminished and stages progress
   - To add: maybe a boss for every 5 or so stages?
   - Plus: added the famous shot dodge from the original...prevents the
     back rows from walking into shots needlessly
   - Bonus scoring for killing charger flagship along with wingmen
#1641
Looks fab!!!

like Lords of Chaos or Laser Squad mapping...like it!


Gonna download first thing in the morning...
#1642
Can I use the AppTimer routine for Android?

Are there other no-nos that cause Android to crash from the Get go?

SprColl? or Alphatesting? etc?

Debugging is hard when your fumbling about on a blue screen...;-)
#1643
Quote from: kanonet on 2013-Nov-19
I use PNG with transparent background. And this font creator is better and more powerful: www.glbasic.com/forum/index.php?topic=6421.0


Thanks!!! Now things are looking up.
#1644
Quote from: Snoopy on 2013-Nov-19
try ALPHATESTING 0.0 before DDgui_show()

Tried that too...still looks like this,,,

#1645
my ogg file works fine on my Android app on GLBv12...I also used full paths for the sounds...

LOADSOUND "Media/clockclick2.ogg",1,1
#1646
Didnt seem to do anything different...

Do I need to do something else...also the background my font I am using is a kind of blue ... does that matter?
I had it black before but changed to closer to menu colour
#1647
Okay, i will try that...thanks!
#1648
Whats the best method when using the font creator?
And when the font is used in ddgui with scaling screen?

I tried the default 255,0,128 color setting and that failed to work.
#1649

Quote from: Darmakwolf on 2013-Oct-28
If you are still stuck, PM me your source and I'll help!
Hi Darmakwolf
Sent that to u last week I think my app timer has problems too

I did sort the firing issues and fixed that error but speed is still odd including aliens going faster in left dir to right??
#1650
Great! Thanks lads, I will look into font issue think it is due to alpha mode settings.