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Topics - erico

Pages: 1 [2] 3 4 ... 12
16
Off Topic / Baba´s Palace CPC game
« on: 2018-Apr-09 »
I know some of you are a fan of the CPC, and while I never saw the real deal back in the days (no cpc whatsoever in brazil) I´m really enjoying the latest batch of indie games on it.
This goes for Ian Price:
http://www.babas-palace.com/

You guys also must check these two here: EL TESORO PERDIDO DE CUAUHTÉMOC and PROFANATION 2: ESCAPE FROM ABU SIMBEL
https://www.4mhz.es/el-tesoro-perdido-de-cuauhtemoc/
https://www.4mhz.es/profanation-2-escape-from-abu-simbel/

Really great stuff, exactly the kind of games I enjoy and the CPC gfx and sound is just superb!

17
Off Topic / OUTSTANDING BREAKTHROUGH!
« on: 2018-Apr-01 »
Yes! I just now managed to port GLBasic to the Gamebuino Meta prototype I have here. :enc:
I had to dump sdl2 entirely and use a self made library to make the commands work like the other platforms.

I will upload it soon! 

18
Off Topic / Gamebuino Meta
« on: 2017-Oct-25 »
Hello chaps, some of you might recall the gamebuino indiegogo campaign from a few years ago.
That project just went a step up and the new gamebuino meta kickstarter is up and running as of yesterday.

I have been helping out however I can for the past year and I even got a beta hardware here with me, quite nice stuff!
So, if anyone is interested, check it out here:
https://www.kickstarter.com/projects/805870251/gamebuino-meta/description


19
Bug Reports / Thread disaperance
« on: 2017-Aug-10 »
I was holding a thread I think Dreamerman created open in a tab for a few days and today when I went to reply to it, it disappeared.
It was about ways of marketing your games. Was it deleted by the owner or did something else happen?
I noticed we had a server down yesterday.

20
Off Topic / Graphics Gale
« on: 2017-Jun-21 »
Hello chaps, it seems that this notorious pixel art tool is now freeware.
Check it out:
https://graphicsgale.com/us/

21
GLBasic - en / Array inside Integer command
« on: 2017-Jun-15 »
I can´t seem to do it.
Code: (glbasic) [Select]
INTEGER ( bx [x] )gives an error, is this supposed to be normal?
I can do it with a normal variable.

EDIT: Fake alarm, it works, never mind...did some bad calc on my end here.  :-[

22
Off Topic / Steam Direct
« on: 2017-Jun-14 »
You guys probably know about it already.
https://steamcommunity.com/games/593110/announcements/detail/1328973169870947116

What are your thoughts? Is anyone going to try it out?

Most of my games are not long enough for the Steam "standard" (in my mind) but I have seen lot´s of crap way below my own stuff for some time.
So I´m thinking if I should give a try to see what happens.
If paper work is ok, there is a $100 dollar fee per game, recoupable if it sells over $1k.

23
Announcements / Burguer stuff
« on: 2017-Jun-10 »
Hello chaps.

I have been working on a food game. Here the (last version) beta project for you to try and a screen shot to wet appetites.

CONTROL:
Arrows for movement
Z for jump
X for pepper

DEBUGG:
F1 for info and grid
Q W E A S D for simulating different hits
R F for simulating hard stomp
I O P to open doors

LOG:
2d  layout
3d  player mechanics + player gfx
1d  level mechanics + burguers gfx
1d  burguer mechanics
...


24
Off Topic / 8-bit color switch c64
« on: 2017-May-09 »
Here is an interesting read:
http://www.aaronbell.com/secret-colours-of-the-commodore-64/

We might not use such technique nowadays cause we have eternal palette, but I still use it to produce shadows or effects when creating a game that mimicks past style.
Water fx like Rain and splash in the Avocado game has this tech.

25
Off Topic / MAZE for the DTSS BASIC
« on: 2017-May-05 »
Here the news and code:
http://www.vintageisthenewold.com/the-maze-a-program-for-the-dtss-basic-simulator/#comment-5756

I gave a quick shot on trying to convert it to GLBasic with the idea of advance it a bit just for fun.
Bad move, the code is a bit complex for me so I gave up on this little giggle as it would take too long and specially because I already have another project on that line.

But if anyone would like to try, here is the original listing:
Code: (glbasic) [Select]
10 LET N1=30
20 GOSUB 4100
30 GOSUB 6200
40 GOSUB 6600
110 GOSUB 1000
120 REM ASSIGN LOCKS AND KEYS
130 GOSUB 1300
139 REM TO DUMP MAZE ON SCREEN: FOR DEBUGGING AND CHEATING ONLY.
140 REM GOSUB 6000
150 REM START AT NODE 1
160 LET X=1
170 REM GET NEXT NODE
180 GOSUB 4200
190 IF X<>0 THEN 220
200 PRINT “MAZE DISSOLVED, THANK YOU FOR PLAYING”
210 STOP
220 IF X=N1 THEN 230
225 GOTO 180
230 PRINT “***************************”
240 PRINT “CONGRATULATIONS, YOU ARE OUT OF THE MAZE!”
250 STOP
1000 LET I1 = 2
1005 FOR I0=1 TO N1
1010 LET I3=1
1020 IF I0>1 THEN 1050
1030 LET N2 = INT(RND(0)*2)+2
1040 GOTO 1060
1050 LET N2 = INT(RND(0)*3)+1
1060 IF I1+N2-1 <=N1 THEN 1080
1070 LET N2=0
1080 GOSUB 4000
1090 IF I2 = 0 THEN 1120
1100 LET M(I0,I3) = I2
1110 LET I3 = I3 + 1
1120 IF I1 > N1 THEN 1180
1130 FOR J = 1 TO N2
1140 LET M(I0,I3) = I1
1150 LET I1 = I1 + 1
1160 LET I3 = I3 + 1
1170 NEXT J
1180 GOSUB 5000
1200 NEXT I0
1210 RETURN
1300 FOR L0= 1 TO 3
1310 LET K0 = INT(RND(0)*28) + 2
1320 IF M(K0,5)<>0 THEN 1310
1329 REM FOLLOWING CODE INHIBITS LOCKING END NODES
1330 REM FOR L1=1 TO 4
1340 REM IF M(K0,L1)=0 THEN 1360
1350 REM LET K1=K1+1
1360 REM NEXT L1
1370 REM IF K1=1 THEN 1310
1380 LET M(K0,5) = INT(RND(0)*98)+1
1390 NEXT L0
1400 FOR L0=1 TO 30
1410 IF M(L0,5)=0 THEN 1540
1420 LET K0 = INT(RND(0)*29) + 1
1425 IF K0=L0 THEN 1420
1430 IF M(K0,6)<>0 THEN 1420
1440 LET K3=K0
1450 LET K2=0
1460 LET K2=K2+1
1470 IF K2>4 THEN 1530
1480 IF M(K3,K2)=0 THEN 1460
1490 IF M(K3,K2)>K3 THEN 1460
1500 IF M(K3,K2)=L0 THEN 1420
1510 LET K3=M(K3,K2)
1520 GOTO 1450
1530 LET M(K0,6) = L0*100 + M(L0,5)
1540 NEXT L0
1550 RETURN
4000 LET I2=0
4010 FOR L0= 1 TO I0-1
4020 FOR L1=1 TO 4
4030 IF M(L0,L1)=I0 THEN 4070
4040 NEXT L1
4050 NEXT L0
4060 GOTO 4080
4070 LET I2=L0
4075 REM PRINT I2
4080 RETURN
4100 DIM M(30,6)
4110 FOR A0=1 TO N1
4120 FOR A1=1 TO 6
4130 LET M(A0,A1) = 0
4140 NEXT A1
4150 NEXT A0
4160 RETURN
4200 PRINT “*******************************************”
4205 PRINT “YOU ARE IN A ROOM LABELED “;X
4210 PRINT
4212 IF M(X,6)=0 THEN 4220
4216 PRINT “THERE IS A KEY HERE CRYPTICALLY LABELED *”;INT(M(X,6)/100);”**”;
4217 PRINT M(X,6)-INT(M(X,6)/100)*100;”*”
4218 PRINT
4220 PRINT “ENTER A NUMBER DEPENDING ON WHERE YOU WANT TO GO:”
4230 PRINT
4235 PRINT ” 0    HYPER JUMP”
4240 LET A1 = 0
4250 FOR A0=1 TO 4
4260 IF M(X,A0)=0 THEN 4290
4270 LET A1 = A1 + 1
4280 PRINT A1;”CORRIDOR “;A1
4290 NEXT A0
4300 PRINT ” 5    EXIT”
4310 PRINT
4315 REM PRINT”A1 IS “;A1
4320 PRINT “SELECT A NUMBER”;
4330 INPUT X0
4335 IF X0<>5 THEN 4340
4337 LET X=0
4338 RETURN
4340 IF X0<=A1 THEN 4350
4345 GOTO 4360
4350 IF X0>=0 THEN 4380
4360 PRINT “BAD CHOICE”
4370 GOTO 4310
4380 IF X0>0 THEN 4410
4385 LET X1 = X
4390 LET X = INT(RND(0)*29 + 1)
4395 IF M(X,5)<>0 THEN 4390
4397 IF X = X1 THEN 4390
4400 RETURN
4410 LET A1=1
4420 FOR A0=1 TO 4
4430 IF M(X,A0)=0 THEN 4470
4440 IF X0<>A1 THEN 4460
4450 GOSUB 5100
4460 LET A1=A1+1
4470 NEXT A0
4480 RETURN
5000 FOR M0= 4 TO 1 STEP -1
5010 LET M1=INT(RND(0)*M0+1)
5020 LET M2 = M(I0,M1)
5030 LET M(I0,M1)=M(I0,M0)
5040 LET M(I0,M0)=M2
5045 NEXT M0
5050 RETURN
5100 IF M(M(X,A0),5)<>0 THEN 5130
5110 LET X = M(X,A0)
5120 RETURN
5130 PRINT “ROOM”;M(X,A0);”IS LOCKED, WHAT IS THE KEY (NUMBERS ONLY)”;
5140 INPUT K0
5150 IF K0=M(M(X,A0),5) THEN 5110
5160 PRINT “WRONG KEY”
5170 RETURN
6000 FOR K= 1 TO N1
6010 PRINT K;M(K,1);M(K,2);M(K,3);M(K,4);M(K,5);M(K,6)
6020 NEXT K
6030 RETURN
6200 PRINT ”        ***                **          **           **”
6210 PRINT ”        **                  **          **           **        ”
6220 PRINT ”       **         *          **          **           **       ”
6230 PRINT ”      **         ***          **         ***           **      ”
6240 PRINT ”     **         ** **                   ** **           ***    ”
6250 PRINT ”    **         **   **                 ***  **           **    ”
6260 PRINT ”   **         **     **               ***    **           ***  ”
6270 PRINT ”  **          *       *               **      **           *** ”
6280 PRINT ” **         **         **            **        **           ***”
6290 PRINT “**         **           **          ***         **           **”
6300 PRINT “*         **WELCOME TO THE*        ** **                    ** ”
6310 PRINT ”         **                       **                       **  ”
6320 PRINT ”        ** ****   ****     ****  ***********  ********    **   ”
6330 PRINT ”       ** *****  *****    ***** ** ********* ‘********   **    ”
6340 PRINT ”      **  **;**  ****’   ‘*******      ****  ***        **     ”
6350 PRINT ”     **   **;** ** **    **:****      ****   ***       **      ”
6360 PRINT ”    **   ***I*+** ***   *** ***      ****   I******** **       ”
6370 PRINT ”   **    ** **.** **   ***  ***    ****     ******** **        ”
6380 PRINT ”  ***   ‘** *****;**   ********   ****      ***     **         ”
6390 PRINT ”  **    *** **** ***  *********  ****      ‘****   **’         ”
6400 PRINT ” **     *** ***  **I ********** ********** *********           ”
6410 PRINT “**      **  *** ‘** ***’*   *** *********  ********.         **”
6420 PRINT “*                              2015 SALVADOR GARCIA         ** ”
6430 PRINT ”           **            **        ***                     **  ”
6440 PRINT ”          **              **      **                      **   ”
6450 PRINT ”         **                **    **                      **    ”
6460 PRINT ”        **                  **  **                      **     ”
6470 PRINT ”       **          **        ****  ENTER AND ABANDON ALL HOPE  ”
6480 PRINT ”      **          **          **          **          **       ”
6490 RETURN
6600 PRINT “SELECT A RANDOM SEED NUMBER 1 – 1000 “;
6610 INPUT I0
6620 IF I0>0 THEN 6630
6624 GOTO 6640
6630 IF I0<=1000 THEN 6660
6640 PRINT “BAD CHOICE”
6650 GOTO 6600
6660 FOR I= 1 TO I0
6670 LET I1 = RND(0)
6680 NEXT I
6690 RETURN
8000 END

26
Off Topic / Code music
« on: 2017-May-04 »
Here a very nice music creator.
It does so with text, pretty interesting.
http://hiromorozumi.com/beepcomp/index.html

27
Off Topic / Gods remake
« on: 2017-Apr-08 »
By Crom...this is unbelievable... :puke:
It gets really hard to make any constructive criticism.

http://www.indieretronews.com/2017/04/gods-remastered-bitmap-brothers-classic.html#more

28
Off Topic / GLB with portable c64?
« on: 2017-Apr-01 »
After some years of hard work, today I finally compiled GLBasic source code to run on a portable C64.
Without SLD and its limitations, it was tough to make everything happens.
There is no 3d and net commands support though, but everything else runs quite fine considering.
I will upload the code changes to Gernot later today. :good:

29
Off Topic / trs-80 color computer video
« on: 2017-Jan-24 »
I know some people won´t bother the facebuk wall.
But heck...this is superbly impressive! :o
https://www.facebook.com/ed.snider.927/videos/1853848161561534/

30
GLBasic - en / Help on a simple paint tool
« on: 2017-Jan-11 »
Hello chaps, I was thinking about coding a very simple pixel paint tool.
Problem here is that I don´t want to draw colors but want to draw from a fixed pattern.

I will try to explain:

-The canvas is always 256x192.
-The "colors" are actually 256x192 fixed images.
-When I draw with these colors, I want to "reveal" them over my buffer.

In my mind, I´d have to GRABSPRITE the size/form of my brush from the "color" image and paste on the buffer.
...and that is what I´m failing to grasp. I also would like to avoid GRABSPRITE, for compatibility reasons and also that my brush may not actually be square.

Does anyone know a way to do this without having to create a havoc with sprite to mem?

In a general way, when I click mouse to draw, I should get my brush positon and check against a "color" image, grab that exact portion with alpha, and paste over my canvas.

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