Fluffy platformer game

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OscarBraindeaD

Quote from: Ian Price on 2011-Aug-15
Did I? I can't remember that. At least I'm consistent! :P

I can remember that... the game is mine  =D
BTW, good game, Omadan.

bigsofty

Languages aside, this is is very impressive IMHO, nice platform engine and very nice animation, well done!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Omadan

Thanks for comments.

They just got in contact with me and my game is now for sale and included in their featured list:
http://beta.indievania.com/games/fluffy-enchanted-land

Top Arcade Apps - Best game for mobiles and computers

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Ian Price

Cool. Let us know how it does :)
I came. I saw. I played.

OscarBraindeaD

Quote from: Omadan on 2011-Aug-15
Thanks for comments.

They just got in contact with me and my game is now for sale and included in their featured list:
http://beta.indievania.com/games/fluffy-enchanted-land

Hey good luck!
I've put my game there, too!

mentalthink

Como mola!!!  :enc: :enc:

It´s very cool, the graphics are really nice.
Very good Work!!!.

spacefractal

midi music is a area that should been avoid today because its fell to much 90'er today. if you want small filesize I would prefer modules using fmod or bass.

The choiced music is really nice throught with a good quality. But not all have such a good quality midi instruments on thier soundcard.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

BdR

Wow, the graphics are very good quality, I think it's much better looking than your other game "Scratchys Mission".

I also want to do a platformer game and I was wondering.. what is the most efficient way to draw the background and foreground tile layers? Or do you just redraw all tiles (first background then foreground) 60 frames per second? Or do you also do some speed optimization, and if so what?

Omadan

Thanks all for your kind comments. Just arrived from Holiday.
BDR: Forget about using a tiled system, divide everything into layers and store each particular layer in a type.
Then just iterate through every layer and render them.
With just a minimum of layers you can achieve impressive results and no sacrifice in speed. Optimization will come later. Just do everything slowly and test everytime you make major changes to the map and game editor in order to track fps slowdown immediately. When checking for collisions for example just check for colls when 2 objects are actually next to each other. Collisions are very CPU intense as behind the scenes GLBASIC is checking pixel by pixel. This saves a lot CPU/speed and balances the workload when you have objects everywhere :P

There are 1001 things to consider as you will notice when you venture on your platform creation :P
Im here to help whenever you need ofcourse.

Oh and don't forget design a good soild map editor is a must.

Good luck mate.
Top Arcade Apps - Best game for mobiles and computers

http://www.toparcadeapps.com