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Main forum => GLBasic - en => Topic started by: djtoon on 2010-Aug-12

Title: iphone - facebook connect
Post by: djtoon on 2010-Aug-12
anyway to do it in glbasic?
10x in advance
Title: Re: iphone - facebook connect
Post by: matchy on 2010-Aug-12
Good question but do some research and create a wrapper!  :giveup:
http://github.com/facebook/facebook-iphone-sdk
Title: Re: iphone - facebook connect
Post by: djtoon on 2010-Aug-12
ill try but i think its abit over my coding skill's
but facebook connect is a must for a killer viral iphone game
Title: Re: iphone - facebook connect
Post by: matchy on 2010-Aug-12
Quote from: djtoon on 2010-Aug-12
ill try but i think its abit over my coding skill's
but facebook connect is a must for a killer viral iphone game

Why ask about which way to do it when you believe you can't?  :zzz:
Title: Re: iphone - facebook connect
Post by: djtoon on 2010-Aug-12
well no

if someone had done it then maybe there is a sample  :rant:
Title: Re: iphone - facebook connect
Post by: matchy on 2010-Aug-12
Ah it's the ol' fork in the road where you find a candy bar and think "is the chocolate sweeter that the wrapper?".  :-[


Generally, there are many examples on the forum of how to create wrappers and it's nice to help create them.  :whistle:

What is your viral iPhone app then?
Title: Re: iphone - facebook connect
Post by: djtoon on 2010-Aug-12
working on a game where the score is submitted to Facebook like doodle jump :)

the game is all most finished
ill post about it when its done :)
Title: Re: iphone - facebook connect
Post by: matchy on 2010-Aug-12
Oh I want to create a simple doodle jump clone one day.  :good:

The OpenFeint and iAd wrappers are the same thing. Just replace it with the FB lib and functions! There's nothing required to pass to the login and some chars the Publishing Feed Story details function.


Title: Re: iphone - facebook connect
Post by: Kitty Hello on 2010-Aug-12
If you submit scores, I'd go the Open Feint route. Just use that framework to get access to:
-highscores
-achievments
-fiends
-twitter
-facebook
Title: Re: iphone - facebook connect
Post by: Moru on 2010-Aug-13
I guess this stuff is all iPhone only?
Title: Re: iphone - facebook connect
Post by: MrTAToad on 2010-Aug-13
OpenFeint is - they have no plans for a PC version, although they hope to do an Android version.
Title: Re: iphone - facebook connect
Post by: Hark0 on 2010-Aug-13
Quote from: MrTAToad on 2010-Aug-13
OpenFeint is - they have no plans for a PC version, although they hope to do an Android version.


Android are now on first web page of OF...  :D

http://www.openfeint.com/developers/android
Title: Re: iphone - facebook connect
Post by: Moebius on 2010-Aug-14
Although OpenFeint is a great option for in-game high-score sharing, the beauty of using Facebook is that it spreads knowledge about your game, and it gets people to challenge each other.  If you see "XYZ scored 150000 in GAME" on Facebook, I think the instinctive response is to try and better their score.
Title: Re: iphone - facebook connect
Post by: matchy on 2010-Aug-14
Again...why the discussion? This is about getting it working technically, not a platform discussion/debate on how it be used as there this seems to flow from other threads.
:rant:
Title: Re: iphone - facebook connect
Post by: Kitty Hello on 2010-Aug-17
With open feint, you automatically post a message to facebook and twitter if you want.
I have no idea if you can submit a text to facebook by the url. Twitter offers something like that, though.