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Messages - spacefractal

#1
im have splitted it into own topic as im thinks its a nice new post without clutter too much.

Also you have not used the fullscreen featuer from itch.io which is required for us to test. Or its will been in a contain usesless resolution for mobiles as fullscreen was newer used (you only get the current canvas window resoluton).
#2
GETSCREENSIZE diddent work. You cant uses GETDESKTOPSIZE just as the startup, which its may still report the internal resolution and its for change and reflect in second time, which values may change after LOOP.

So hence make sure your game can been scaled automatic when a user resize the window. When that part work, its should also works fine fullscreen on Android.

If the device has a internal scaling value, its the device that rescaling up. Here nothing im can do.

Also you cant load all stuff at once in one loop eiter as the game may crash due timeout by the browser.
#3
Off Topic / Re: how well :-D
2024-Aug-03
All glbasic games is on the same site:
https://spacefractal.itch.io/

All games im have done Spectrum Next stuff:
https://www.rustypixels.uk/

300x150 standard resolution was one of them im fixed im remember, you even posted on the thread, so you property have tried to uses that implementation. All my games shall run fullscreen as im choosen to do that.

#4
Off Topic / Re: how well :-D
2024-Jul-29
That Joust game looks nice and im like ALEKTRION as well. nice to see underwater games and not just space shooters, hehe. Nice idea.

Anyway im have done a LOT of stuff for Rusty Pixels. All for Spectrum Next. Some of the game might got ported to other systems, but im cant tell very much throught.

So yes im did stuff for Head over Heels, Warhawk, Baggers in Space, Tyvarian and even RAMS. RAMS is a arcade adaption running arcade z80 code directly on the machine and then adapter the graphics and music as needed. Very cool.

Scramble, which im also did sound/music stuff for does not uses arcade roms, its was a port started from scratch with no code used from the arcade.

Later game im did was Head over Heels, which is a fully official license from Atari (which own the ip today). But howover im cant code assemply throught, but can do levels with the code Micheal Ware give me throught. So that must been my first licensed game. hihi.

Ohh year im did do Cave Heores 2024 ealier this year when im have the possible, that one is in glbasic and only released as a HTML5/Javascript game.

PS. Im think im last year even have contacted you a day if you wanted to join us, howover we currectly have Simon Butler for graphics.

PPS. None edit buttons works for me, which is all broken. property due a plugin from mine side? hence im cant link youtube vidoes.
#5
Off Topic / how well :-D
2024-Jul-24
Long time ago im checked as glbasic is not so much, even im still love it and recently actuelly did a game (Cave Hereoes). Which kind of projects is people doing?

Here we finished work Head over Heels for the Spectrum Next, which is of course a none glbasic project. Im did all the music for the game as well various chicken rooms as well (not all throught). Fun game to create stuff to even im newer has played the original (im was not a spectrum fan back then). Yes we might have been a bit late for the KS2 release of Spectrim Next, but we did it. Ist ace to see people still like to purchese physical games. hihi

PS. It ok to talk about none glbasic project this time as its a off typic thread.
#6
there is a know bug in years as glbasic does not property read some compression of jpg. Im saw that too in my own game and just changed them to uses png or uses different compression. This is what im remember.
#7
im have choosen to sticky this thread by now. this was not by ads for my own games. but also added a tool that fixes some important issues, caused this platform much more to enjoy.
#8
has been away recently due the Head over Heels remake. Yep. Anything im fixed is covered in the other thread, when im began to port my own games to it. Not anything is fixed, but all the worst one is.

HTMLKey() was added after those arrows keys was extractly failed as the reason.
#9
me that fixed it. the tool should copy the file automatic as im remember. a least the newest one. Im did do linked to the tool from the first post.

Joypad is still not supported as its require to get string javascript c++ communtion working first (integers etc is).
#10
im did many of the fixes in this thread, which you should look in:
https://www.glbasic.com/forum/index.php?topic=11576.0

#11
Im newer have a Spectrum or played this game before this remake..... Im was/is a Commodore guy. But im became a part of that official extended port. Also there is a lot of new rooms added.

The only strategy game im actuelly played back in the day, its was Laser Squad for the Amiga.

And yep, we have the official license from Atari, which own HOH.
#12
Happy Xmas.

etc im today finally got my Spectrum Next issue 2 machine. Currectly working a that remake named "Head Over Heels" to that as one of the strect issue 2 kickstarter. Im guess all/most speccy games know that game. hihi.
#13
GLBasic - en / Dropbox links
2023-Oct-23
Many of the dropbox links, mostly by me has beem removed. That is include the newer html 5 project. Most important files can been found here:

https://1drv.ms/f/s!An17V5n5xcPmlkdpjiZiVMDR1CXD?e=vVc9ua

One Drive Link

They will all been dead as im currectly moving. Sorry about it. Im havent checked all links im have done on this page. But the html5 tool link is of course changed to the new on that page.
#14
no idea. also im think make sure to uses full path and check if the file exists. Its long time ago im doing Android stuff really.
#15
Just to been aware, you cant uses right click on a touch screen and currectly no way to detect it really. Im have tried, but its not a good one yet. So you should add a alternative to right click of course.