Author Topic: Gl_B Updates info  (Read 8464 times)

Offline Kyo

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Gl_B Updates info
« on: 2014-Jul-06 »
Sorry for stupid question, but I read in a post that Gl_B has been updated to version: 12.243
It's true or it's an error????

MrTAToad

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Re: Gl_B Updates info
« Reply #1 on: 2014-Jul-06 »
Not yet it hasn't...

Offline Kyo

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Re: Gl_B Updates info
« Reply #2 on: 2014-Jul-06 »
Ok.....  :booze:

Hopefully at soon a new update, with fixed sound/music for Android and many other news ...  :good:

Offline Marmor

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Re: Gl_B Updates info
« Reply #3 on: 2014-Jul-06 »
sry for my ignorance but what exactly is the sound issue on android ?

Offline erico

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Re: Gl_B Updates info
« Reply #4 on: 2014-Jul-06 »
The only problem soundwise I had on android was when playing repeated short sounds, like a machine gun. They don´t quite play on the supposed rhythm as on PC.
Here I´m hopes of a fix on USESCREEN and virtual screens for MAC and PANDORA. ;)

Offline Kyo

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Re: Gl_B Updates info
« Reply #5 on: 2014-Jul-06 »
1) little delay to start sound
2) what erico said

Offline erico

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Re: Gl_B Updates info
« Reply #6 on: 2014-Jul-06 »
I don´t get delays on sound start though, it plays fine and in sync time here.
You might wanna check your sound compression, or are you relating to music?

Offline Kyo

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Re: Gl_B Updates info
« Reply #7 on: 2014-Jul-07 »
For sound, I use wav 352kbps .
But the delay is heard on Android version 4.2 (is less evident in later versions)

The Music work fine (i use mp3)

Offline spacefractal

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Re: Gl_B Updates info
« Reply #8 on: 2014-Jul-07 »
SldMixer do have issues with delays on some devices. This is property newer fixed. You should checkout AndroidExtras, which uses SoundPools and MediaPlayer for sound. They seen much more stable.

More important is really fix the vsync and the virtual image issues on the Mac, rather this issue.
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Offline Kyo

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Re: Gl_B Updates info
« Reply #9 on: 2014-Jul-07 »
SldMixer do have issues with delays on some devices. This is property newer fixed. You should checkout AndroidExtras, which uses SoundPools and MediaPlayer for sound. They seen much more stable.

More important is really fix the vsync and the virtual image issues on the Mac, rather this issue.

I test with AE, but I have many sounds and I have not figured out how to load more than 4 sounds with AE.  :S

Another thing to fix in the next update of GL_B is VSYNC on and off.

Offline erico

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Re: Gl_B Updates info
« Reply #10 on: 2014-Jul-07 »
44.100hz going at 705kbps works fine here and did fine when my android OS was 4.2

Offline spacefractal

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Re: Gl_B Updates info
« Reply #11 on: 2014-Jul-07 »
but whoes on some systems (on tab 2 and on Ouya, its something lag like hell, until restart the app), which why soundpool is better. You can load more than four sounds, just use the same buffer for other sounds.

etc you can uses hero sounds for buffer 1, background for buffer 2 etc. Im do not sure im will do something tweek the buffer system throught.

But actuelly its not a important issue to been fixed really. The mac one is more important.

also should this thread not to been moved to the glbasic en forum?

Also can its been due the update is not checking for the newer update, but is released silent for the background (or something like that?). But soon im see the update, im will eventuelly checking AE for that of course.

OS. Its also seen glbasic does not actuelly overwrite the whole project, like its did before. Was that fixed in 12.096? The xCode project needs update to works with iOS7, but im have uploaded that fixes to a another thread.
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Offline Kyo

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Re: Gl_B Updates info
« Reply #12 on: 2014-Jul-08 »
44.100hz going at 705kbps works fine here and did fine when my android OS was 4.2

I'll try, but I think that depends not only on the version of Android, but also the smartphones model .

but whoes on some systems (on tab 2 and on Ouya, its something lag like hell, until restart the app), which why soundpool is better. You can load more than four sounds, just use the same buffer for other sounds.

etc you can uses hero sounds for buffer 1, background for buffer 2 etc. Im do not sure im will do something tweek the buffer system throught.

But actuelly its not a important issue to been fixed really. The mac one is more important.

also should this thread not to been moved to the glbasic en forum?

Also can its been due the update is not checking for the newer update, but is released silent for the background (or something like that?). But soon im see the update, im will eventuelly checking AE for that of course.

OS. Its also seen glbasic does not actuelly overwrite the whole project, like its did before. Was that fixed in 12.096? The xCode project needs update to works with iOS7, but im have uploaded that fixes to a another thread.

Yes, but I have about 40 sounds, and do not know how to organize them on all 4 channels of AE.  :S
Regarding move this conversation began with the request for information last upadate so I guess we're not in OT!

Eventuallythe Admin move it in the appropriate section.



Offline spacefractal

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Re: Gl_B Updates info
« Reply #13 on: 2014-Jul-08 »
uses a array of Tsound Object with GLOBAL SOUND[] AS TSound, DIM the number of sound samples you want to uses, and then init each of them with each sound and assign the buffer.

SOUND[0].initialise(buffer, file$)

You also need to uses a TSound object for each sound, or the object does not known which buffer the sound was set to.
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Offline Kyo

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Re: Gl_B Updates info
« Reply #14 on: 2014-Jul-09 »
Thanks guys, I'll do the tests!  :booze: