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Messages - MrPlow

#16
Hi

From what I recall - the 64bit compile exe just overwrites the x86 one... in the same folder...
and u can check by a simple inspection of the exe I think?

Cant remember how though...
#17
I think I found your answer - using loadsound only with music in wav - nothing more advanced?
Then maybe check every few seconds for if the sound is still playing?
#18
Hmm, okay - so not to use?

PLAYMUSIC "zenblockstrack3b.mp3",  TRUE

or

 music.play(GETCURRENTDIR$()+"/zenblockstrack3b.mp3", musvol, TRUE)
 music.pause()

etc?

Did you have to remove music or how did you do music?
#19
Hi Dreamerman!
My AV BitDefender doesnt like the steam gbas files when trying to compile...
strip.exe fails on output.obj
Any ideas?
#20
Hi Guys,
Just wondering if anyone has the steam deck?
And if they could try Zen Blocks on it for :)
I have steam keys
#21
Hi Guys,
I want to add achievements to my zen blocks game - so this should be straightforward then ?

#22
Yes, seen that steam notice - ;) nice excuse for me to buy a shiny new laptop...
#23
Hi, Just to mention i did notice a slight screen tear issue when trying Greedy Mouse - on my browser..?
#24
No, Windows 7 Pro :D

maybe a inline call to check minimised?
#25
Also keypresses while minimised are still firing in the app?
Is there a way to prevent that?
#26
Did you upload your aab to Google as well?
#27
Excellent - assume it wont force update my existing android projects?
and the new Android format will fire on a new clean project only?

#28
Quote from: Kitty Hello on 2023-Apr-17
and you're using systempointer true, autopause false?

Hi, yes wasnt using autopause false last week - am now, not seeing the issue.

Although music keeps playing - but I haven't tried resolve the music part yet - assume a GLB On Pause with stop / start music?
#30
Quote from: bigsofty on 2023-Apr-07
I had problems with the INTEGER command iirc. It was producing weird rounding errors. I never liked how it rounded down from 0.9 to 0 either.

BTW, as long as you store a (floating point)number in an integer variable it will implicitly be cast to an integer so no need for direct casting.

I don't use GLBs RND function (I use my own) but doesn't that produce integers? If so then I don't think you need to use INTEGER at all in your code.

Thanks - I'll check that out...