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Messages - Cliff3D

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1
3D mightbeen dichted in first version eventuelly.

I am very bad with languages, and accents. Could someone please translate that to show full support for 3D!

Thanks,

Cliff3D

2
Whatever will happen just leave both current native compiling for Android and iOS/MacOS so we could still publish games on alternative markets - Amazon, BeMobi or even just as freeware on website...

Absolutely the ability to compile for and run on Android is more important to me than the ability to support any one specific store - even Google's own one. For now at least users can always sideload.

Cheers,

Cliff3D

3
That is... incredibly sad. I have always loved the BASIC language, and probably always will. Compiled BASIC over interpreted Python or Java any day!

On a slightly different tack, has anyone considered asking if Microsoft would like to give Gernot a huge pension to buy GLBasic and include it in future versions of Windows? I know that I for one would love GLB to get some serious backing.

Cheers,

Cliff

4
GLBasic - en / Re: inline call to rename()
« on: 2017-Jul-27 »
Was MOVEFILE ever implemented?

Cheers,

Cliff

5
Thanks - there is some array usage, I'm going to have to do some actual work (argh!) to track down where it's actually slowing down.

Cheers,

Cliff3D

6
Hi. Now that I've managed to get version 14.497 working it compiles my code without error, and my code runs.

WOW - it's shockingly slow now though! Crazily. I will have to search the forum and see if there's a thread on speed when I've got a bit more time.

Cheers,

Cliff3D

7
GLBasic - en / Re: GLB V14.497 Internet update
« on: 2017-Mar-17 »
Confirmed: Downloading new 32 bit runtimes from:

https://www.microsoft.com/en-gb/download/details.aspx?id=48145

has made GLBasic 14.497 work.

Curiously though, before downloading the web update procedure says it will be 14.4001 not 14.497?

Cheers,

Cliff3D

8
Personally im do newer liked nortan, but its a personal choice of course :-).

This is one of the things that makes humans so wonderful - there is room for a myriad variety - none necessarily more "right" or "wrong" than others, just different. Splendid! :D

Cheers,

Cliff3D

9
Fake positive?

It's taken a little to-and-fro with Symantec, but they have confirmed it as a false positive (unless/until they are proven wrong) and will whitelist this copy of GLBasic in future. The update to make that happen isn't through yet, but should be within the next 24 hours.

Interestingly, they also provide a mechanism for a developer to get their own software whitelisted "in advance", if Gernot is interested.

Cheers,

Cliff3D

10
there was no glbasic v13.

I saw that and thought of hotels! (They often have no 13th floor due to superstition)

Also with v12, Gernot did released the source code, that possible for me to port it to iOS64 with some help. Also im should update SDK etc (to Android 6.x) and port it to that.

I have often thought that it would be most interesting to have GLBasic features (like the editor) written in GLBasic - because then any improvement could quickly be compiled on (and for) any supported platform.


Also im are note sure how to compile those SO files on Android, so we can use 64bit and other CPU's. this is not to been talk in this thread at all of course.
 
But welcome back.

Thanks for the welcome back - and don't worry about going slightly off topic for a thread - I am generally interested in all sorts of stuff, and it's better not to be too harsh on a little meandering.

Android is of particular interest to me, even though it looks like Google favours their Chrome OS going forward. Still it would be nice to be able to dev for Android phones and tablets.

Cheers,

Cliff

11
Basically it's a very simple Wavefront .OBJ loader and viewer. I'm trying to get back to my experiments to see if I and GLBasic, together, can do certain specific tasks in relation to such 3D models.

For all I know GLBasic can load Wavefront .OBJ models now anyway and my reader/loader is redundant!

Cheers,

Cliff

12
Some anti virus have sometimes giving false positive.

Agreed, but sometimes their algorithms presumably catch true positives, which leaves cautious fellows like me in a difficult position.

I have reported GLBasic as a false positive to Symantec. Whether they actually investigate, and whether they do anything about it if they DO investigate, is out of my hands - but I can HOPE that they amend their software to see GLBasic as the positive force for good that it is.

Cheers,

Cliff

13
Welcome back!

 =D

Thanks! It's good to be back. I kept missing my little GLBasic experiments.... but where did the time go? V 14? Seriously????  :S

Cheers,

Cliff

14
Probably, but I am a cautious fellow. I'd prefer not to run something identified as a danger, for preference.

15
Thanks spacefractal. I am indeed trying to use the demo version - the code compiled fine under the V8 demo although once/if it hit the OGL 3D code it would only last for a little while before closing.

I have tried updating - the result is that the 19 day old GLBasic editor (v14.40100) is now identified by Norton as Trojan.Gen.8 :(

Ulp! :(

Cheers,

Cliff

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