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Messages - svenart

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Hey all,

I really would like to compile my games for Html5, but it seems that the right mouse button is not working. Please would it be possible to hotfix this? Or is there maybe another way to get the rmb beside of mousestate?

Thank you all again for your replies.

Meanwhile I have uploaded the V1.0 Version of Itch.Io for download or play in browser.

You can now play the game in 12x12 mode, it has different backgrounds, no identical levels, all levels are now solvable without help and much more.

@ Dreamerman: Uploading games on steam would be great, but my games are free and as far as I know I have to pay a 100$ fee for every game that I upload on steam. But I´m definately considering to do this step maybe soon with other games or a bundle of games maybe. Your Idea of a negative value is crazy :D I will have to think about this. Maybe in an extra mode. Thank you

@ Ian Price: Thanks. I was able to make the generation of the puzzles 50 times faster. However, while the 8x8 and 10x10 generation only takes 1 second, the 12x12 generation takes 5-10 MINUTES for one puzzle! LOL... So I had to pregenerate and then save the levels. But hey, It works :D


I have now uploaded a quick video showing the game, and also a first update of the game itself.

- You can now remove placed 0 or 1 with one more click.
- After a puzzle is solved, one click anywhere starts new game directly.
- If a puzzle is solved incorrect, a textmessage will remind you.
- help has been improved and will show incorrect placed 1 or 0. (and will not crash game anymore)
- started to animate the 1 and 0 sprites.

Thank you Bigsofty for your feedback. I already started with animating the 0 and 1 elements. About particles.... It´s a very long time ago I coded some particles last time and If I remember correct it was in Blitz3d so it was kinda easy... But I will think about it, you always can need some particles :D


hey, thank you both for your feedback.

@ Moru: Thank you very much for testing. I will add some of the features you have mentioned in the next version. Unfortunately the right mouse button does not work in browser, so I have to think about another solution. Clearing the field and showing errors would be indeed nice to have here.

@ Kitty: The rules say: not MORE than 2 ones or seros immediately next or below! You can have 2, but never 3!

At first I needed to learn how to write this in order that it works later in browser. When it works in browser, I just rename the html in index.html, zip everything and upload it on Here I have some settings for playing it in browser direktly. Thats it.

It´s 5:36 in the morning and finally I managed it to upload a almost finished version of at least one of all the games i started to work on recently...

It´s a binary puzzle game also known as Binario, Tazuko or Binary Sudoku.
The game is almost finished, just have to polish it a bit, maybe add some different styles and probably add a 12x12 grid later.

Would be great if you could have a look. I compiled it for HTML5, so you can play it in Browser on Itch.Io. No Download needed.

Thanks for your Attention  :booze:

GLBasic - en / Re: Steam HTML5 Compiler
« on: 2022-Oct-15 »
Tried to compile 4 of my 4 games for html5, 1 of them worked fine without much changes needed.  =D

Uploaded a first version for testing on

My most important question now: How can I get rid of this annoying blue menu in the bottom area?

When using playsound, the volume seems not to. Samples will always be played at 100% volume.

GLBasic - en / Re: Steam HTML5 Compiler
« on: 2022-Oct-15 »
hey everyone. I just have bought steam glbasic and the html5 compiler and got very frustrated because it was not working "right from the start". However, after reading this thread I followed the instructions and now my first game runs almost perfectly in a browser yiehhhaaa.....

Only 2 problems are there right now.

1. The right mouse button is not working :( Is there a way to fix this?
2. it seems that getscreensize is not working correct.

However, can´t wait now to finish a first working demo for browser and upload it on Itch.IO or my own website. Great!

Hey everybody.

As the title says already, I´m currently downloading the new glbasic version from steam. Also I want to buy the html5 compiler probably.

It seems that a long time has gone since my last update and I dont want to miss anything important. So I wanted to ask what are the most important changes, new features, speed improvements ect since Version 10.2?

Also I would like to buy the html5 compiler. Is it easy to use? Just want to use it with 2d games, no 3d.

thanks for your attention  :booze:

thank you all for your answers. My generator needed around 300-000 and 2.million attempts to randomly create a binary puzzle, but when I generate for 12x12 instead of 8x8 it takes like 100 times longer (minutes). Meanwhile I have updated the program and it is working much faster. However, after I realised that i need not only a grid of 0 and 1 that is working, but also it must be ensured that the player can solve it (depending on what fields are visible at the beginning). i really lost any hope for the moment to solve this problem. Thank you all again!

Hey everyone.

I´m working on a Binary puzzlegame and the puzzles are generated. Generating a puzzle at a playfield of 6x6 squares takes only 1-2 seconds or less.
But when I generate at 8x8 squares, It takes 20-30 seconds, which is a nogo  :'(

So I´m asking if there is generally a way to speedup mathematical operations.
Are there any tricks, or slow commands I should stay away from?
Should I use more integer variables to speed it up ?
Should I use repeat/until instead of while/wend?
Is there someting faster than mod command maybe?
Anything else I should be aware of?

Any help would be greatly appreciated.

Congratulations. That looks all pretty nice. I specially like this pipe puzzle game. I started yesterday myself to create another puzzle game in glbasic (love them) and had to decide between binary puzzle and pipe puzzle :D I choosed the binary, but soon I will also do a pipe puzzle just for fun.. One question: Dont you have to pay money to get your games on steam? Are you uploading on Itch.Io as well?


Ich würde gerne in meinen GLBasic programmen ein paar videos in Vollbild abspielen. Wichtig dabei ist, daß die videos überall abgespielt werden können, egal welche codecs der user installiert hat. Ausserdem sollte es auch auf android laufen.

Ich habe einige test gemacht, aber wenn überhaupt, laufen die videos nur im Window mode. Im Vollbild mode seh ich nix, hör nur den sound vom video-

Fürs Video editing nehm ich normalerweise DaVinci Resolve. Kann mir jemand n Tip geben welchen Format und welcher Codec sich hier eignen?

meine glbasic version: GLBasic IDE, Version: 10.283

Compilieren für android bin ich auch grade wieder am versuchen (allerdings mit der alten version, nicht steam). Habs schonmal geschafft aber Jahre her mit altem rechner.

thank you erico!

@ Dreamerman

thanks again. I have already added a fullscreen switch button and changed limitfps to 60 and it seems that there is no black frame anymore. Also the mouseselecting is better/faster now. I hope I can upload an updated demoversion maybe in the next 1-2 weeks.

I´m unsure right now about the french and spanish language. I think you are right, if i offer this languages to play, I should add the relevant alphabet for this country with all special letters. I will think about this.

I have one Question: I would love to add a online highscore which could be stored on my webserver. But I have 0 experience in this "field" of programming (network/internet stuff). Is it hard to do? Do you know some examples or tutorials or have a hint for me where to start this?

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