Feature request > IDE/Syntax
Better dealing with FATAL ERRORS issues.
Moru:
When these errors occur, there is usually a line with the text
"Please post this error on the forum".
Please do this :-)
spacefractal:
Most Fatal Errors happens in the object and struct when a member cant been found. Those are newer catch:
--- Code: (glbasic) ---E:\TEMP\glbasic\gpc_temp8.cpp: In function `DGInt __GLBASIC__::UpdateGame()':
E:\TEMP\glbasic\gpc_temp8.cpp:1161: error: 'class __GLBASIC__::tSpot' has no member named 'Clicked'
*** FATAL ERROR - Please post this output in the forum
--- End code ---
in the c++ code its look like this
--- Code: (glbasic) --- #undef __GLBNO__
#define __GLBNO__ 361
ON_DEBUG(8,361);
if (Spot(i,r).OverMouse==1 AND Spot(i,r).Clicked==1 )
--- End code ---
Here its would nice to look for the #define. Of course this can first been checked after the compiler have been done eventuelly.
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