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Messages - Kuron

#31
Off Topic / Re: Linux editor
2010-Sep-15
That would be beyond my pay grade.  I am very much a Linux newbie.
#32
Off Topic / Re: Linux editor
2010-Sep-15
Quote from: MrTAToad on 2010-Sep-15
It could either use GCC directly (after using GPC) or call the C compiler than GLBasic uses...
Unfortunately, GLB only ships with a Windows-based compiler.  There is simply nothing that can be called from a Linux app, is there?

Wouldn't you have to write a hybrid app so that the Linux editor called GLB under Wine in which case you might as well use GLB's editor?
#33
Off Topic / Re: Linux editor
2010-Sep-15
Quote from: MrTAToad on 2010-Sep-02
I was wondering whether anyone has thought about doing a GLBasic editor for Linux.
I have thought about it, but it would not be a lot of help without a Linux-based compiler, would it?

I currently use Microsoft Small Basic in the classroom, and I have been been working on a Linux IDE for Small Basic because one of my students only has a Linux-based netbook at home.  This way he has no excuse for not doing his homework ;)
#34
Howdy Maher, I'm glad to see you over here.  I was thinking about you a week or so back when I was referring some folks on another forum to OSAKit  =D
#35
ggindlesperger:  Don't feel bad, I have been trying to get online highscores working in my game for years :D
#36
Quote from: Kitty Hello on 2010-Jun-22
* Kitty Hello converts al his music to ... OGG now. Blimey, I hope noone finds out...
That is about the only thing you can do with MP3s and not have to pay license fees for ;) 

I got a C&D from Thomson a couple of years ago because I put a couple of free MP3s on my music site where I was selling my music CDs.   :(
#37
It has zombies in it, it has to be good  :good:
#38
Quote from: Kitty Hello on 2010-Jun-19
http://itunes.apple.com/us/app/id376360348?mt=8  :booze:
This should be a good test for the new ToS as Gernot is openly taunting Apple by blatantly stating this is written in GLBasic  :good:  This should put the doomsayers in their place  =D
#39
Quote from: S. P. Gardebiter on 2010-Jun-18
@Kuron:

Oh really?
Why does PLAYMUSIC support MP3's then? ::)
Because the API that Gernot uses supports it ;)  Still that API's license doesn't cover you.  If you use MP3s in your game, you have to pay the $2,500 license fee.
#40
QuoteAlso MP3 is a very common format, more common than wav. Why is there no need for this and why does PLAYMUSIC support MP3s and PLAYSOUND does not?
It is not more common than WAV.  The MP3 format is a patented format.  It would cost Gernot a lot of money to license it for GLBasic.  Given the small community, it would probably knock up the price of GLBasic to around $500 or more.

Even then, GLB users still could not use the MP3 support as Gernot's license would only cover him.  For game developers the license goes by distributed copies and not sold copies so this affects even freeware developers, the license for having MP3s with your games is $2500 per title.  Since the vast majority of GLB users can't legally use MP3s with their games due to being unable to afford the license, it is rather pointless to implement the feature even if Gernot was in a position to be able to afford it.
#41
Quote from: PointOfLight on 2010-Jun-16I'm not going to spend a minimum of $600 for a machine that is basically used to compile an app I wrote somewhere else.
Actually, the baseline Mac Mini is now $699, and that is only for 2GB of RAM.  Add another $100 to knock it up to 4GB of RAM and actually make it usable.  ;)
#42
Announcements / Re: V8 beta
2010-Jun-10
Thank you for the update!
#43
FWIW, I asked because I am not a 3D guru and was trying to understand why so many are looking for alternatives to the native 3D support ;)


QuoteThis is a matter of principle, I only use Basic like syntax compilers. I do not know C/C++. I, like many other users of BASIC, I prefer programming in Basic than other more complex languages.
I do not disagree with that, but unlike other BASIC dialects, you are going to have to dig into C++ if you want to wrap another engine.  GLB just doesn't provide an easy interface for API/DLLs.


QuoteDefinitely yes. I think GLBasic must have more functionality in 3D: Entity system, Particle system, More advanced Audio library (like OpenAL, 2D & 3D sound).
A particle system is not part of a 3D engine, it is part of a game engine.  Audio engines are rarely even part of a game engine, as audio engines are usually stand-alone.  Entity systems are great for game engines, but bad for 3D engines.  Game engines are usually up to the person using the programming language and 3D engine to write.


QuoteAnd finaly the glbasic's DDD format is very-very large size (i convert my animated mesh with 100 frames from 3ds to ddd, the size of the file mymesh.ddd exceeds 12 megabytes).
Yes, it is pretty bad, but this is true of almost any language or engine that chooses to use a proprietary format instead of directly supporting standard formats.

I have spent a couple of years trying to figure out how to get my models into a format that GLB's converter supports only to find what you describe once I got the models converted.  So once again, work has stopped while I find another 3D solution.  I am even considering writing my own 3D engine.


QuoteAnd I'm not asking a huge feature, but I believe it is necessary to improve the functional GLBasic (in terms of 3D). I am more than confident, if you add a good entity system and particles system, glbasic's users will be more at times.
I would agree if the 3D users weren't in the minority.  It seems anymore al; peop;e here are interested in is iPhone development.  Heck, if Gernot dropped everything but iPhone support, he might even see a sales increase for GLB. =D
#44
If you do not like GLBasic's 3D engine, why would you use another 3D engine with GLBasic.  You would be better off using C/C++ and the engine of your choice than trying to use another engine with GLB.  If anything, you are making it more complex this was as you still have to use inline C++ to interface GLB with the DLL.

Is GLBasic's 3D capability really that bad? 

Or is this like the nonsense in the Blitz forums where everybody throws fits asking for the latest 3D features even though they have no intentions of ever using them.  The only community that seems to have this right from the owner perspective is 3D RAD.  If you want the new features, put your money where your mouth is and pay up to have them implemented, otherwise be happy with what you have and actually try and learn how to use that before you ask for more.
#45
Off Topic / Re: Good spriter
2010-May-22
My problem is I have the software, but lack the artistic talent.  And trying to find a 2D artist who is willing to work on freeware games is impossible.