i dont think it matters which device(s) you get for development, personally id get 2 that are near polar opposites, a suitable large and small device, 1x phone, 1x tablet, shouldnt really matter which model/make.
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Show posts MenuQuote from: fuzzy70 on 2013-Aug-06Quote from: bigsofty on 2013-Aug-06
How long ago did you have this problem, JPG problems were address quite a while back and its been stable for a long while now? Do you have an example image that crashes your GLB executable?
Bigsofty, I recall being one of the people that discovered what was causing the crashes & if I remember correctly it was grey-scale jpg's were the problem. I'm not at home at the moment so digging out geekpeter's original post is not an option now but i'm pretty sure that if you save a grey-scale image as a jpg (in photoshop/gimp whatever) it just dumps you out of your running program.
Lee
<supports-screens android:resizeable="true"
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true" />
Quote from: kanonet on 2013-May-29
Be sure that you set the right resolutions for each platform in the project options. I *think* that if you set a low resolution there you cant get a higher one in the app.