Author Topic: NPC behaviour & AI  (Read 1556 times)

Offline r0ber7

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NPC behaviour & AI
« on: 2013-Nov-03 »
Hey there.

During my browsing I found this article on implementing realistic behaviour of game characters.

It seems interesting for game development, so I thought I'd post it here. It'd be especially useful for top-down style games, but can also be adapted to other styles with some modifications in logic.


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Re: NPC behaviour & AI
« Reply #1 on: 2013-Nov-03 »
Didn't someone write a set of functions for various types of steering behaviour ?