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NPC behaviour & AI
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Topic: NPC behaviour & AI (Read 1556 times)
r0ber7
Prof. Inline
Posts: 552
NPC behaviour & AI
«
on:
2013-Nov-03 »
Hey there.
During my browsing I found this article on implementing realistic behaviour of game characters.
http://www.red3d.com/cwr/steer/gdc99/
It seems interesting for game development, so I thought I'd post it here. It'd be especially useful for top-down style games, but can also be adapted to other styles with some modifications in logic.
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Red Wizard Island
MrTAToad
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Re: NPC behaviour & AI
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Reply #1 on:
2013-Nov-03 »
Didn't someone write a set of functions for various types of steering behaviour ?
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