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Main forum => Off Topic => Topic started by: r0ber7 on 2013-Nov-03

Title: NPC behaviour & AI
Post by: r0ber7 on 2013-Nov-03
Hey there.

During my browsing I found this article on implementing realistic behaviour of game characters.

http://www.red3d.com/cwr/steer/gdc99/

It seems interesting for game development, so I thought I'd post it here. It'd be especially useful for top-down style games, but can also be adapted to other styles with some modifications in logic.
Title: Re: NPC behaviour & AI
Post by: MrTAToad on 2013-Nov-03
Didn't someone write a set of functions for various types of steering behaviour ?