Compiling for WinCE generates a whole load of compiler errors, for example :
/cygdrive/C/Users/Me/AppData/Local/Temp/glbasic/gpc_tempg.cpp:4455: error: ambiguous
overload for 'operator+' in '
__GLBASIC__::PLATFORMINFO_Str(__GLBASIC__::DGStr)() +
__GLBASIC__::SEPERATOR_Str'
/cygdrive/Z/Programming/GLBasic/Compiler/platform/Include/glb.h:298: error: candidates
are: __GLBASIC__::DGStr __GLBASIC__::operator+(int, const
__GLBASIC__::DGStr&) <near match>
/cygdrive/Z/Programming/GLBasic/Compiler/platform/Include/glb.h:298: error:
__GLBASIC__::DGStr __GLBASIC__::operator+(long long int, const
__GLBASIC__::DGStr&) <near match>
/cygdrive/Z/Programming/GLBasic/Compiler/platform/Include/glb.h:298: error:
__GLBASIC__::DGStr __GLBASIC__::operator+(float, const
__GLBASIC__::DGStr&) <near match>
/cygdrive/Z/Programming/GLBasic/Compiler/platform/Include/glb.h:298: error:
__GLBASIC__::DGStr __GLBASIC__::operator+(double, const
__GLBASIC__::DGStr&) <near match>
Caanoo just produces :
Wordcount:5665 commands
compile+link:
*** FATAL ERROR - Please post this output in the forum