Author Topic: Compiling for Mac OS X 10.6.8  (Read 3350 times)

Offline Poetronic

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Compiling for Mac OS X 10.6.8
« on: 2012-Nov-01 »
Hi all,

I just compiled a program that runs fine on Win for Mac OS X 10.6.8, but when I try to run it its only a black screen for a second and then the program closes. How can I get the program working? I have already tried to CHMOD the MacOSX executable, but it is still the same error. Help!
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MrTAToad

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Re: Compiling for Mac OS X 10.6.8
« Reply #1 on: 2012-Nov-02 »
Are you using the release version or trying the beta ?  If it's the former, then see what message you get when the executable is run in Terminal.

Offline Poetronic

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Re: Compiling for Mac OS X 10.6.8
« Reply #2 on: 2012-Nov-02 »
Terminal says that the fmod.dll module is not found and that an fopen request for the hiscore.ini failed. Doesn't the compiler automatically include those files in the app?

Code: (glbasic) [Select]
DECLARE module not found: fmod.dll
request: fopen("hiscore.ini"), "rb") failed
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline Poetronic

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Re: Compiling for Mac OS X 10.6.8
« Reply #3 on: 2012-Nov-02 »
I manually copied the necessary files to the Resources folder and now it is working but without sound... Is there a special way to include fmod.dll in OSX?

OK, correction: the fmod.dll is still not found although I put it in the correct folder together with the hiscore.ini (Resources). I also tried the folder where the Terminal says he's looking for it but it's still not found.

(PS - Maybe it's a compatibility issue between fmod.dll and OSX? I hope not, because the error message is about not finding the file.)
« Last Edit: 2012-Nov-02 by Poetronic »
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline fuzzy70

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Re: Compiling for Mac OS X 10.6.8
« Reply #4 on: 2012-Nov-02 »
DLL files are Windows only so that could be the cause of your problem. Sadly I'm not 100% sure of the Mac equivalent :-[

Lee

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MrTAToad

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Re: Compiling for Mac OS X 10.6.8
« Reply #5 on: 2012-Nov-02 »
It sounds like the fmod library is being found, but perhaps not the correct version (or at least not a compatible version).  Are you using loading and using FMOD  yourself, or is it part of GLBasic's requirements ?

Offline Poetronic

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Re: Compiling for Mac OS X 10.6.8
« Reply #6 on: 2012-Nov-02 »
I'm loading and using it myself. It's a very old version I think but the only one I could find around here. Code is as follows and I also attached the fmod.dll. Any kind of help is highly appreciated!

Code: (glbasic) [Select]
// --------------------------------- //
// Project: fmod player
// Start: Tuesday, May 09, 2006
// IDE Version: 3.118


INLINE
DECLARE_ALIAS(FMUSIC_LoadSong, "fmod.dll", "_FMUSIC_LoadSong@4", (const char* name), void*);
DECLARE_ALIAS(FMUSIC_PlaySong, "fmod.dll", "_FMUSIC_PlaySong@4", (void* pMod), char);
DECLARE_ALIAS(FMUSIC_FreeSong, "fmod.dll", "_FMUSIC_FreeSong@4", (void* pMod), char);
DECLARE_ALIAS(FSOUND_Init, "fmod.dll", "_FSOUND_Init@12", (int, int, unsigned int), char);
DECLARE_ALIAS(FSOUND_Close, "fmod.dll", "_FSOUND_Close@0", (void), void);
DECLARE_ALIAS(FMUSIC_IsFinished, "fmod.dll", "_FMUSIC_IsFinished@4", (void* pMod), char);
DECLARE_ALIAS(FMUSIC_SetMasterVolume, "fmod.dll", "_FMUSIC_SetMasterVolume@8", (void*, int), char);

void* g_pFMod = 0;

// need this for ESC-exits
struct FMOD_killer {~FMOD_killer() {if (g_pFMod) FMod_Stop();} } g_Fmod_killa;
ENDINLINE


GLOBAL fmod_init

FUNCTION FMod_Load: fname$
LOCAL good
IF fmod_init = FALSE
fmod_init=TRUE
ENDIF

FMod_Stop()
INLINE

if(FSOUND_Init) FSOUND_Init(44100,64,0);
if(FMUSIC_LoadSong)
g_pFMod = FMUSIC_LoadSong(fname_Str.c_str());
if(g_pFMod) good = true;

ENDINLINE
RETURN good
ENDFUNCTION


FUNCTION FMod_Play:
INLINE

if(FMUSIC_PlaySong && g_pFMod)
FMUSIC_PlaySong(g_pFMod);

ENDINLINE
ENDFUNCTION


FUNCTION FMod_Stop:
INLINE

if(FMUSIC_FreeSong && g_pFMod)
FMUSIC_FreeSong(g_pFMod);
g_pFMod = 0;
if(FSOUND_Close)
FSOUND_Close();
fmod_init=FALSE;
ENDINLINE
ENDFUNCTION



FUNCTION FMod_IsFinished:
INLINE
char ok=1;
if(FMUSIC_IsFinished && g_pFMod)
ok = FMUSIC_IsFinished(g_pFMod);
return ok ? TRUE : FALSE;
ENDINLINE

RETURN TRUE
ENDFUNCTION


FUNCTION FMod_SetMasterVolume: vol
INLINE
if(FMUSIC_SetMasterVolume && g_pFMod)
{
return FMUSIC_SetMasterVolume(g_pFMod, (int)(vol * 256.0)) ? TRUE:FALSE;
}
ENDINLINE
RETURN FALSE
ENDFUNCTION

[attachment deleted by admin]
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline fuzzy70

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Re: Compiling for Mac OS X 10.6.8
« Reply #7 on: 2012-Nov-03 »
http://stackoverflow.com/questions/4243191/dll-can-be-loaded-on-mac-os

Like I said, you can't use DLL's on Mac OSX. Sorry

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

MrTAToad

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Re: Compiling for Mac OS X 10.6.8
« Reply #8 on: 2012-Nov-03 »
As stated, that is for Windows only.  For the Mac version, you might want to look at this : http://www.glbasic.com/forum/index.php?topic=2678.msg19891#msg19891

Offline spacefractal

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Re: Compiling for Mac OS X 10.6.8
« Reply #9 on: 2012-Nov-03 »
You need to intefere with the mac version of fmod. The dll is win32 only.

Howover use the c++ interface for Mac version of it and here its would been to see code snippets of it.
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