*NEW* Current Version on STEAM: 16.026Logfile: EN, DEWebchat:Visit the chat
// --------------------------------- //// Project: isogame// Start: Thursday, April 05, 2007// IDE Version: 4.142LOADSPRITE "boden.png",1 // Load IsospriteDIM tile[20][20] // Set ArrayWHILE TRUE//-----Set Locals----------w=72 // Tile widthh=36 // Tile hightw2=w/2 // Half Tile widthh2=h/2 // Half Tile hight//-------------------------FOR x = 0 TO 19 FOR y = 0 TO 19 xpos = w2*(x-y)-w2 // calculate xpos ypos = h2*(x+y) // calculate ypos SPRITE 1,xpos-ScrollX,ypos-ScrollY // Draw sprite NEXTNEXT//--------Scroll----------------------- IF KEY(200) THEN ScrollY = ScrollY -3IF KEY(208) THEN ScrollY = ScrollY +3IF KEY(203) THEN ScrollX = ScrollX -3IF KEY(205) THEN ScrollX = ScrollX +3//---------------------------------------SHOWSCREENWENDEND
// --------------------------------- //// Project: IsoGameMod// Start: Wednesday, January 30, 2008// IDE Version: 5.148LOADBMP "sprites/bg.bmp"LOADSPRITE "sprites/cursor.png", 10LOADSPRITE "sprites/cursorbody.png", 11LOADSPRITE "sprites/boden.png", 1LOADSPRITE "sprites/haus.png", 2LOADSPRITE "sprites/bodench.png", 3LOADSPRITE "sprites/hausch.png", 4mousedown = FALSEDIM map[20][20]WHILE TRUE //-----Set Locals---------- w=72 // Tile width h=36 // Tile hight w2=w/2 // Half Tile width h2=h/2 // Half Tile hight housedif = 65 - h //------------------------- //-----Draw Map-------------------------- FOR x = 0 TO 19 FOR y = 0 TO 19 tileposX = w2*(x-y)-w2 tileposY = h2*(x+y) realposX = tileposX-ScrollX realposY = tileposY-ScrollY choice = SPRCOLL (10, mx, my, 1, realposX, realposY) //----- init mouseklick------------------------------ MOUSESTATE mx, my, mb1, mb2 IF mb1=FALSE THEN lc = FALSE IF mb2=FALSE THEN rc = FALSE IF lc THEN mb1 = FALSE IF rc THEN mb2 = FALSE IF mb1 THEN lc = TRUE IF mb2 THEN rc = TRUE //--------------------------------------------------- IF choice = TRUE AND allready = 0 AND lc = TRUE AND rc = FALSE //---------- DRAWSPRITE 4, realposX-2, realposY-2-housedif map[x][y] = 1 ELSEIF choice = TRUE AND allready = 0 AND rc = TRUE AND lc = FALSE DRAWSPRITE 3, realposX-2, realposY-2 allready = 1 map[x][y] = 0 ELSEIF choice = TRUE AND allready = 0 AND lc = FALSE AND rc = FALSE IF map[x][y] = 1 DRAWSPRITE 4, realposX-5, realposY-5-housedif allready = 1 ELSE DRAWSPRITE 3, realposX-5, realposY-5 allready = 1 ENDIF ELSEIF map[x][y] = 1 DRAWSPRITE 2, realposX, realposY-housedif ELSE DRAWSPRITE 1, realposX, realposY ENDIF NEXT NEXT allready = 0 //--------------------------------------- //--------Scroll----------------------- IF KEY(200) THEN ScrollY = ScrollY -3 IF KEY(208) THEN ScrollY = ScrollY +3 IF KEY(203) THEN ScrollX = ScrollX -3 IF KEY(205) THEN ScrollX = ScrollX +3 //--------------------------------------- DRAWSPRITE 10, mx, my DRAWSPRITE 11, mx, my SHOWSCREENWEND