Author Topic: Isomap?? Here we go ;)  (Read 9965 times)

Schranz0r

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Isomap?? Here we go ;)
« on: 2007-Apr-05 »
Hi my english speaking friends,

I hope anyone need this, or was looking for.
Screenshot:

Tile "ground.png": (save as PNG):

Code: (glbasic) [Select]
`// --------------------------------- //// Project: Iso// Start: Thursday, April 05, 2007// IDE Version: 4.142LOADSPRITE "ground.png",1 // Load IsospriteDIM tile[20][20] // Set ArrayWHILE TRUE//-----Set Locals----------w=72     // Tile widthh=36     // Tile hightw2=w/2   // Half Tile widthh2=h/2   // Half Tile hight//-------------------------FOR x = 0 TO 19 FOR y = 0 TO 19 xpos = w2*(x-y)-w2  // calculate xpos ypos = h2*(x+y)     // calculate ypos DRAWSPRITE 1,xpos-ScrollX,ypos-ScrollY    // Draw sprite NEXTNEXT//--------Scroll----------------------- IF KEY(200) THEN ScrollY = ScrollY -3IF KEY(208) THEN ScrollY = ScrollY +3IF KEY(203) THEN ScrollX = ScrollX -3IF KEY(205) THEN ScrollX = ScrollX +3//---------------------------------------SHOWSCREENWENDEND`

« Last Edit: 2008-Aug-18 by Schranz0r »
I DGArray's

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

Lazarus

• Guest
Isomap?? Here we go ;)
« Reply #1 on: 2007-Apr-05 »
Very handy.  Thanks a mill, Schranz0r.

Schranz0r

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Isomap?? Here we go ;)
« Reply #2 on: 2007-Apr-05 »
no problem
I DGArray's

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

Hb!

• Guest
Isomap?? Here we go ;)
« Reply #3 on: 2007-Dec-11 »
Umm I might need it, Thanks, I think it could be handy.

bigsofty

• Community Developer
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Isomap?? Here we go ;)
« Reply #4 on: 2007-Dec-11 »
Nice example!
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Kitty Hello

• code monkey
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Isomap?? Here we go ;)
« Reply #5 on: 2007-Dec-11 »
aye! Looking ace!

kin

• Guest
Isomap?? Here we go ;)
« Reply #6 on: 2008-Jan-05 »
Great! Now I have a good example to use!
I guess this method is faster than tiling 5000+ sprites lol.

thnx

onugl

• Guest
Re: Isomap?? Here we go ;)
« Reply #7 on: 2008-Jul-25 »
Please, can anyone give me this code?.

Thank you

Kitty Hello

• code monkey
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• here on my island the sea says 'hello'
Re: Isomap?? Here we go ;)
« Reply #8 on: 2008-Jul-26 »
it's in the 1st post. The download is broken, but the code is there in text form.

onugl

• Guest
Re: Isomap?? Here we go ;)
« Reply #9 on: 2008-Jul-26 »
Thank you

Schranz0r

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• O Rly?
Re: Isomap?? Here we go ;)
« Reply #10 on: 2008-Aug-18 »

see first post
I DGArray's

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

onugl

• Guest
Re: Isomap?? Here we go ;)
« Reply #11 on: 2008-Aug-18 »

see first post
Thank you! it give me some ideas for a pendent remake (Now, I only need more time!)

AndyH

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• Posts: 383
Re: Isomap?? Here we go ;)
« Reply #12 on: 2008-Aug-19 »
Looks good Schranz0r!