Windows 11 has some issues so I would not use it for such thing for moment, Win 10 would be better imho. I don't know what gpu configuration options Parrarel has, so hard to say, as generally driver issues can be really tricky.
One thing that I can advise is running standalone GLB version (both editor and compiled projects) - not launching it from Steam, as Steam attaches overlay for everything, this also can cause some problems even if it's not properly displayed.
Sadly Apple restricted new iOS/MacOS apps to use Metal API, I'm curious if currently OpenGL apps could be compiled to MacOS as Steam is available there so can be used to distribute games on this platform. HTML5 target is also a solution if it handles all GLB functions properly. Please update this topic if you found anything new, specially related to M1 macs, as this architecture change will evolve in future, on PC market we are years before any ARM revolution, but node shrinking and new technologies still will give nice improvements.