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_______________________________________*** Configuration: WIN32 ***precompiling:GPC - GLBasic Precompiler V.15.394 SN:c4f1f6f1 - 3D, NETWordcount:11 commandscompiling:F:\Temp\glbasic\gpc_temp0.cpp: In function 'int __GLBASIC__::__MainGameSub_()':F:\Temp\glbasic\gpc_temp0.cpp:27:9: error: no match for 'operator=' (operand types are '__GLBASIC__::DGStrArray {aka __GLBASIC__::DGArray<__GLBASIC__::DGStr>}' and '__GLBASIC__::DGStr') lese_Str=INKEY_Str(); ^In file included from F:\Temp\glbasic\gpc_temp.h:2:0, from F:\Temp\glbasic\gpc_temp0.cpp:1:E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:641:18: note: candidate: __GLBASIC__::DGArray<T>& __GLBASIC__::DGArray<T>::operator=(const __GLBASIC__::DGArray<T>&) [with T = __GLBASIC__::DGStr] DGArray& operator=(const DGArray& a) { ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:641:18: note: no known conversion for argument 1 from '__GLBASIC__::DGStr' to 'const __GLBASIC__::DGArray<__GLBASIC__::DGStr>&'F:\Temp\glbasic\gpc_temp0.cpp:28:18: error: ambiguous overload for 'operator+' (operand types are '__GLBASIC__::DGStr' and '__GLBASIC__::DGStrArray {aka __GLBASIC__::DGArray<__GLBASIC__::DGStr>}') chip_Str=chip_Str+lese_Str; ^F:\Temp\glbasic\gpc_temp0.cpp:28:18: note: candidate: operator+(DGInt {aka double}, DGInt {aka double}) <built-in>F:\Temp\glbasic\gpc_temp0.cpp:28:18: note: candidate: operator+(DGNat {aka int}, DGInt {aka double}) <built-in>F:\Temp\glbasic\gpc_temp0.cpp:28:18: note: candidate: operator+(int64 {aka long long int}, DGInt {aka double}) <built-in>In file included from F:\Temp\glbasic\gpc_temp.h:2:0, from F:\Temp\glbasic\gpc_temp0.cpp:1:E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:269:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(int, const __GLBASIC__::DGStr&) DGStr operator zz (int a, const DGStr& b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:271:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(int64, const __GLBASIC__::DGStr&) DGStr operator zz (int64 a, const DGStr& b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:273:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(float, const __GLBASIC__::DGStr&) DGStr operator zz (float a, const DGStr& b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:275:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(double, const __GLBASIC__::DGStr&) DGStr operator zz (double a, const DGStr& b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:283:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, const __GLBASIC__::DGStr&) DGStr operator zz (const DGStr& a, const DGStr& b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:284:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, int) DGStr operator zz (const DGStr& a, int b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:285:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, int64) DGStr operator zz (const DGStr& a, int64 b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:286:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, float) DGStr operator zz (const DGStr& a, float b); \ ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:287:7: note: candidate: __GLBASIC__::DGStr __GLBASIC__::operator+(const __GLBASIC__::DGStr&, double) DGStr operator zz (const DGStr& a, double b); ^E:\Games\steamapps\common\GLBasic_SDK\Compiler\platform\Include/glb.h:288:5: note: in expansion of macro 'MK_OPERATOR' MK_OPERATOR(+) ^*** FATAL ERROR - Bitte die Compiler-Ausgabe ins Forum kopieren_______________________________________*** Fertig ***Dauer: 1.4 sek. Zeit: 16:36Erstellen: 0 erfolgreich.*** 1 FEHLGESCHLAGEN ***