Recent Posts

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81
GLBasic - en / Re: Naver take a summer off from coding...
« Last post by Ian Price on 2022-Oct-13 »
Cheers. I'll get back to it I'm sure. Too many ideas to just give up on. :)
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GLBasic - en / Re: Naver take a summer off from coding...
« Last post by bigsofty on 2022-Oct-12 »
Ah, no worries, your heart and priorities are in the right place Ian. I hope you find the time to get back to your hobby.
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GLBasic - en / Re: speeding up mathematical operations?
« Last post by Kitty Hello on 2022-Oct-12 »
Most of the times its your algorithm. Invert a loop here, use an array instead of a loop there...
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GLBasic - en / Re: Naver take a summer off from coding...
« Last post by Ian Price on 2022-Oct-12 »
It's not fear of code - it's more due to lack of time; circumstance here have changed significantly. I have soooo many other things I'm having to do and put up with right now. I'm in front line nursing and the last two years have been physically, mentally and emotionally draining for some reason...

I comment my code pretty well, so it won't take long to get back into it. Just need time. And energy!
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GLBasic - en / Re: Naver take a summer off from coding...
« Last post by bigsofty on 2022-Oct-12 »
Fear of code, once I realised it was actually "a thing", somehow made my irrational apprehension of sitting down to code easier to ignore. It helps to know other are in the same boat sometimes.

My biggest problems now are mainly physical, lost my eyesight in one eye and am partially sighted in the other due to an accident at the end of 2018. I can still code but it takes a little longer now and some patience.

My advice Ian, for what it's worth, wet your toes a little. Start small, a little utility here or an easy debug there, and you'll soon be comfortably back on the horse.  :good:
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GLBasic - en / Re: speeding up mathematical operations?
« Last post by Ian Price on 2022-Oct-10 »
It shouldn't be slow at all - I generated 9x9 puzzles for my 2016 Sudoku WIP (LOL - no work, no progress!) in less than a second, which uses arrays and checking.

Unfortunately I no longer have GLBasic on my new laptop, so can't share the code.

Here's a link to the WIP though - https://socoder.net/?Topic=5728

I also did Towers and KenKen (Ken2X) games for the Palm Pre/Pixi etc. and they were fast too, even on limited hardware.


BTW I love those 1/0 puzzles. :D
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GLBasic - en / Re: Naver take a summer off from coding...
« Last post by Ian Price on 2022-Oct-10 »
It's one of the things keeping me away from coding - I haven't coded anything in 2 years now :'(
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GLBasic - en / Re: Quest 2 virtual reality device on GLB
« Last post by erico on 2022-Oct-10 »
Yep, that api part is what might be tricky. Would I be able to read the head track and the controls? Like joysticks and mouse?
A friend said everything has to go through some facebook app, but I don´t know. I also heard it got "jailbroke" few weeks ago, so let´s see.
If all goes fine I might be able to test something within this year.
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Announcements / Re: My Steam projects - BR Logic Pack..
« Last post by loftcat on 2022-Oct-08 »
Interesting to hear this too as I'd also like to try Steam for releasing a game one day. Does Steam help to make your games easy to update?

Also fascinating you came from Symbian, I too released a game for the Symbian range some years back. What tools did you use back then? I used NSBASIC for Symbian. I don't think there were too many of us using it.
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GLBasic - en / Re: Naver take a summer off from coding...
« Last post by bigsofty on 2022-Oct-08 »
I try to document but it's never enough. I was taught proper documentation's practices at college but I was amazed to find that many times it took longer to document than code!  =D So i try to find a happy medium.

One extra small thing Ive done which helps, is that I made a function in my game that zips a copy of the source files(names it current time and date) every time I run the game. This gives me a rudimentary version system through each day, so it's easy to back track.

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