Hi all,
it's been a while, but there's some good news: I just uploaded the
alpha version of my very first game ever! Yes, ever!
Added skip level feature for faster gameplay + minor bug fixes (31.10.)When only a few blocks are left you can skip the level by moving the paddle below the green arrows and holding the left mouse button for approx. 2 secs. But beware: skipping a level before all blocks are destroyed will significantly decrease your score!Improved hiscore name entry
Fixed some minor bugs (29.10.)Hiscore (local/online)Player nameMinor ingame bugs
DownloadFeatures- 32 levels (soundtrack changes every 8 levels)
- 16 item types
- 3 ball types (normal, sticky, on fire)
- 99 blocks with different block types (explosive, teleport, multihit, switching etc.)
- enemies that will fire back at you (starting from level 24)
- mini endboss
- score system that includes a timer, how many blocks each ball hits in a row, and how many balls you save through each level
- online hiscore @ http://tinyurl.com/9p6usvc (currently only one entry, so you go ahead and fill it!)
- tiny particle system
- text scroller
- encrypted game data
- some really nice music from www.modarchive.org
- pretty sure I forgot something
Playing Tipps- The more blocks your balls hit in a row, the higher the score for each block
- You can score extra points for each ball in the game when you complete a level
- Level 1: Try to get a large paddle, then keep all balls in the game = higher score
- Level 2: Get the 's' item (small paddle) on the right side of the blocks; then get the 'missile' item; try shooting all blocks while the item is active = lots of timer points
- Level 3: Try to shoot the ball(s) through a hole in the grey blocks so they can hit as many blocks in a row as possible = lots of points
- Similar strategies apply to all levels!
- Yes, the game seems pretty tough on first sight, but it is definitely beatable as soon as you get a feel for the behaviour of the balls and the location of the items. Don't give up after just 1-2 tries!
- There are some hidden extra lives to be found in the higher levels. Sometimes not shooting blocks and not hitting explosive blocks might prove helpful.
- Come on, guys, you can all do a lot better than level 4!

Please let me know what you think and also feel free to report any bugs/errors and so on that you might experience while playing the game.
Last not least,
thank you so much for all the support from this great community! Without the help of the people in here I would never ever have been able to get thisfar! So thank you all very, very much! Also a big thank you to Gernot and all his co-workers for providing a framework that made it possible for me to finally create my first computer game.

PS - Some people might not like to hear me using some well known music in this rather unspectacular game. Let's just think of it as a tribute to the composers. I forgot to provide the props and links to the files in the readme.txt but I will add them in the next version. Cheers!