Yet another question...
So IOS builds can now be true native 64 bit due to all the work done...
What about other platforms going forward? Will it be easy to modify GLBasic to produce 64 bit code for say Windows?
Any advantages to doing so?
So IOS builds can now be true native 64 bit due to all the work done...
What about other platforms going forward? Will it be easy to modify GLBasic to produce 64 bit code for say Windows?
Any advantages to doing so?