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Topics - UBERmonkeybot

match the colours in as few goes as possible.

It was something to do with search indexing in windows 7 so i removed all referenced to my code folder.


This is a very strange problem,I think it is with my system but i am stumped,Skip to the last entry.I will leave the trail up.

I am getting this error after upgrading to 14.497.

Access is denied.

*** ERROR - Can't overwrite program. Is it still running?
*** Finished ***
Elapsed: 2.8 sec. Time: 15:11
Build: 0 succeeded.
*** 1 FAILED ***

I cannot see the file in taskmanager and i cannot delete the .exe from the  .app folder if i clean the project it works sometimes but generally i have to kill explorer.
This doesn't work on my windows 7 system,It used to.

PRINT "Hit me", 100, 100
PRINT "OK", 100, 100

It's from the manual.
3D / Great 3d Resource
I just stumbled across this...

3d space things.It even included 3d captures from mars!!!

Bloody great! :booze:
Announcements / Game of Life
This is my implementation of Conway's game of life.

Any live cell with fewer than two live neighbours dies, as if caused by under-population.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by over-population.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

so you can try to create  patterns that will live for as long as possible.
I am also testing my fledgling UI.

Thanks for looking.
It's destructible 2d land,in the style of lemmings.It's all very rudimentary but i get joy from blowing loads of little men up and watching them splat!

You can draw or rub out land(LMB/RMB)

Press "B" to blow land up.

+/- Change brush

I have messed up my install of GLB

here's what i did.

I couldn't get the SDK manager to launch so started fiddling with paths etc and broke android compilation.

I have deinstalled everything cleaned reg ,ran cc cleaner.

reinstalled  JAVA and GLB and re associated paths(i am sure they are right)

when i  attempt to compile for android

i get a log

*** Configuration: ANDROID ***
GPC - GLBasic Precompiler V.10.037 SN:f6c7483b - 3D, NET
Wordcount:3 commands
*** FATAL ERROR - Please post this output in the forum
*** Finished ***
Elapsed: 5.6 sec. Time: 14:56
Build: 0 succeeded.
*** 1 FAILED ***

and that's it,no hints at all.
what do you reckon SF?

This is getting really boring now!!!

I have updated to V3.01.2 of android extras as well

Android_swt is pointing to x86 swt.jar
Java_home is pointing to JDK folder(32 bit)
I have no spaces in any file paths

Compile fails at line 649 & 694  in ant/build.xml

Can someone point me in the right direction? I need to know why this is happening so i can actually deduce WTF is going on when it inevitably happens again.

*** Configuration: ANDROID ***
GPC - GLBasic Precompiler V.10.037 SN:f6c7483b - 3D, NET
Wordcount:473 commands

running glb_build.bat
Using ANDROID_TARGET="android-22"
You can use "C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
ECHO is off.
Make sure to check do a manual check for those.
android:minSdkVersion="10" android:targetSdkVersion="22"
ECHO is off.

AndroidIcons.exe [v21-3-2015] running...
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_36_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-ldpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_48_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-mdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_72_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_72_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-hdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_96_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xhdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_180_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xxhdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_192_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xxxhdpi/icon.png
C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_ouya_AndroidExtras.png is missing (732x412 size)
the Ouya icon is not important, if you dont want to support the console
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_ouya_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xhdpi/ouya_icon.png

Checked AdActivity (intersititals):
Does not uses a AdActivity

Android Extras version (
* 2.11.2

Checking Icons Finished...

BUILD STAGE 2: Start compiler (android.bat)
Updated file C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\build.xml
Updated file C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\proguard-project.txt
Updated file C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\build.xml
Updated file C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\proguard-project.txt
BUILD STAGE 3: Build a debug build
Buildfile: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\build.xml



[checkenv] Android SDK Tools Revision 24.4.1
[checkenv] Installed at C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows

     [echo] Project Name: glbasic
  [gettype] Project Type: Application




[getbuildtools] Using latest Build Tools: 21.1.2
     [echo] Resolving Build Target for glbasic...
[gettarget] Project Target:   Android 5.1.1
[gettarget] API level:        22
     [echo] ----------
     [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\rsObj
    [mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\rsLibs
     [echo] ----------
     [echo] Resolving Dependencies for glbasic...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency] ------------------
     [echo] ----------
     [echo] Building Libraries with 'debug'...
   [subant] No sub-builds to iterate on

[mergemanifest] Found Deleted Target File
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
     [echo] Handling aidl files...
     [aidl] No AIDL files to compile.
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...
     [aapt] Generating resource IDs...
     [aapt] C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\res\values\sepia.frag.txt:1: error: Error parsing XML: syntax error

C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:694: null returned: 1

Total time: 0 seconds
BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on

C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:694: null returned: 1

Total time: 0 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
HOW TO INSTALL? Install by invoke this command:
"C:\GLBasic_v14\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android/bin/glbasic-debug.apk"
HOW TO SIGN? Sign it by invoke this command:
"C:\GLBasic_v14\Compiler\platform\android\bin\glb_code_sign.bat" "C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android"
sending to device
   pkg: /data/local/tmp/glbasic-debug.apk
2896 KB/s (2094367 bytes in 0.706s)
*** Finished ***
Elapsed: 14.5 sec. Time: 09:53
Build: 1 succeeded.
GLBasic - en / Virtual Mac
Has anyone tried compiling to a virtual mac?
I don't have a Mac and want to develop for it.

Bookmarks saved with the code would be nice.
I am messing around with the 3d side of things and am trying to get X_COLLISIONRAY to work,it seems i can only detect a hit when i am hitting the exact center of the object with the ray,Is this correct or am i doing something dumb?
If this is the case i will have to come up with another method.

I also am not getting any debug lines as stated in the manual.

I am using format$ to format some debug strings and am getting the above error.

I don't get it if i don't use Format$


if i just add to the string  e.g.      c$=c$+cnt+" "     its fine it just seems to freak when using Format$

I have always fancied doing a verion of the Jeff Crammond classic,It's prob about 70% complete,It's ,my first foray into 3d and seems to be going ok.

Demo coming soon(Hopefully)  ;/
I am finding that debug is only working 50% of the time in win32
I am not getting the debug arrow but i do think that step is working but you just can't see the arrow so i have to cancel and recompile which doesn't seem that much of a hardship but is getting really boring,anyone else got this problem or should i re-install?
Since the last update  14.106 it appears prescaler x 2 is broken again it was working fine in the prevous update but now just shows a blank screen. unless i use any other multiplier then it's fine(apart from its not the  size i want)
Hi Guys,I am getting Errors whilst compiling for android

At stage 4 i get .

BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on

C:\NEW_GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
C:\NEW_GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:694: null returned: 1

I have investigated the XML file but can't work out why it is failing

compiling for  win is fine so i know the code works.
I have installed AE 3.01.1 and now my Tablet is returning a desktop of 1728x1080 its usually 2560 x 1600.

When i swap back to AE 2.11.2  all is fine.

Hi Guys,
How do i get the returned data from Android.getVKText$()

    I have tried various things but cant trap the output.The program just seems to run onto the next commands and doesn't wait for the done button.

Code (glbasic) Select

STDOUT "doing"
// STDOUT Android.getVKText$()
UNTIL h$=CHR$(13)
STDOUT "gone past"

Code (glbasic) Select

LOCAL alpha#=1
FOR rim=0 TO 5
DEBUG "\n"+alpha


I am getting 1.e-001 when it should be returning 0.1,This is no good as i am feeding the numbers into alpha,What am i doing wrong?

i have added the line          IF alpha# >0 AND alpha#< 0.1 THEN alpha=0.1
so the code works,just seems strange.
GLBasic - en / 3d question
I have copied the example from the docs and i cant get it to work.
I do not see a pyramid.
I have changed a few bits from the original, they are :-
added GENX_OBJ()
X_MAKE2D just so i could put the print statement in
and i added 1,1000,45 to the X_MAKED bit as the compiler was complaining.

I have checked to make sure the pyramid saves and viewed it in Hemlos' AGOSA(very nice =D)

Code (glbasic) Select
LOCAL mx,my,b1,b2,phi

  X_OBJADDVERTEX -5, -10, -5, 0,0,RGB(0,0,255)
  X_OBJADDVERTEX  5, -10, -5, 0,0,RGB(0,0,255)
  X_OBJADDVERTEX  0,   0,  0, 0,0,RGB(255,255,255) // Peak
  X_OBJADDVERTEX  5, -10,  5, 0,0,RGB(0,0,255)
  X_OBJADDVERTEX -5, -10,  5, 0,0,RGB(0,0,255)
// Group
// ...or Bottom
//  X_OBJADDVERTEX  5, -10, -5, 0,0,RGB(0,0,255)
//  X_OBJADDVERTEX -5, -10, -5, 0,0,RGB(0,0,255)

  X_OBJADDVERTEX -5, -10, -5, 0,0,RGB(0,0,255)
  X_OBJADDVERTEX  0,  0,   0, 0,0,RGB(255,255,255)
  X_OBJADDVERTEX -5, -10,  5, 0,0,RGB(0,0,255)

//  X_SAVEOBJ "Pyramid.ddd", 5

// X_LOADOBJ "Pyramid.ddd", ob

  MOUSESTATE mx, my, b1 ,b2
  phi=mx*360 / 640

  X_MAKE3D 1,1000,45
  X_CAMERA 0, 1500, -3000,   0 ,0 ,0
  X_DRAWAXES 0, 0, 0

  X_AMBIENT_LT 0, RGB(255,255,0)

  X_MOVEMENT mx-230, 0, 0
  X_SCALING 3, 3, 3
  X_ROTATION phi, 0, 1, 0
  X_DRAWOBJ ob, 0